| Name | Classes | Effect |
|---|---|---|
| Archery | Fighter, Ranger | You gain a +2 bonus to attack rolls you make with ranged weapons. |
| Blessed Warrior | Paladin | You learn two cantrips of your choice from the Cleric Spell List. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list. |
| Blind Fighting | Fighter, Paladin, Ranger | You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. |
| Defence | Fighter, Paladin, Ranger | While you are wearing armor, you gain a +1 bonus to AC. |
| Druidic Warrior | Ranger | You learn two cantrips of your choice from the Druid Spell List. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list. |
| Duelling | Bard, Fighter, Paladin, Ranger | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. |
| Great-Weapon Fighting | Fighter, Paladin | When you roll the damage die for an attack you make with a melee weapon that you are wielding with two hands, you roll an extra weapon damage dice and ignore the result of the lowest rolled dice among them. The weapon must have the two-handed or versatile property for you to gain this benefit. |
| Interception | Fighter, Paladin | When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. |
| Protection | Fighter, Paladin | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. |
| Throwing | Fighter, Ranger | You can draw a weapon that has the thrown property as part of the attack you make with your weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. |
| Dual Wielding | Bard, Fighter, Paladin, Ranger | When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. |
| Unarmed Fighting | Fighter | Your unarmed strikes can deal bludgeoning damage equal to 1d4 + your Strength modifier on a hit. If you aren't wielding any weapons (with the exception of weapons with the Pugilist property) or a shield when you make the attack roll, the d6 becomes a d6. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. |
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