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Goldie CR: N/A

Huge pirate ship, n/a
Armor Class: 15
Hit Points: 150
Speed: 5.5 M

STR

10 +0

DEX

10 +0

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: None
Skills:

Pirate Flag. Goldie is recognised as a pirate vessel.

Threshold. Goldie has a damage threshold of 12.

Damage Vulnerabilities: Fire
Condition Immunities: All
Languages: None
Challenge Rating: N/A

Rooms:

Kitchen. Allows crew to cook known recipes.

Workshop. Allows for uninterrupted class actions.

Command Ability:

FIRE. Once per day, you may command the crew to make an additional Ship Attack.

Actions

Ship Attacks:

Broadside Cannons. Ranged Attack Roll. +3, Range 50ft. Hit. 2d12+15 Bludgeoning.

Bow-Mounted Mortar. Choose a point between 75ft and 150ft away. Each ship withing 25ft of that point takes 3d12+20 Bludgeoning damage.

Stern-Mounted Mortar. Choose a point between 75ft and 150ft away. Each ship withing 25ft of that point takes 3d12+20 Bludgeoning damage.

Ship Movement:

Sails Open. Goldie moves 25ft in a straight line forward.

Full Speed Ahead. Goldie moves 50ft in a straight line forward.

Shift Course. Goldie rotates once left or right.

Alter Course. Goldie rotates twice left or right.

Evasive Maneuvers. Increase Goldie's threshold by 1d8.

Drift. Goldie may shift 25 feet left or right.


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