Homebrew, inspired by Compelled Duel
4-level Enchantment
You compel creatures into a fighting you. You choose up to 3 creatures you can see within the range and force them to make a Wisdom saving throw. If any of these creatures are hostile to you or are alredy in combat with you, they have disadvantage on this saving throw.
On a failed save they have disadvantage on attack rolls against creatures other than you, they can't willingly move to a space that is more than 30 feet away from you and they must attack in meele if they have the means (such is a meele weapon or meele ability, spell or cantrip).
The spell ends on a creature if an ally of yours damages the creature. The spell as a whole ends if you end your turn more than 30 feet away from any of the targets.
AN: Much stronger version of Compelled Duel which doesn't require concentration. Possible balance issue is the part which compels creatures to fight in meele with you.
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