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Aarakocra Skirmisher in Dungeons & Dragons 5e

Homebrew, Monster Manual (5e), 2014, Monster Manual (5.5e), 2025

Aarakocra Skirmisher CR: 1/4

Medium humanoid (aarakocra), neutral good
Armor Class:
Hit Points: 11 (2d8 + 2) 2d8+2
Speed: 20 ft , fly: 50 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

11 +0

Skills:

Perception +5

Senses:

Passive Perception 15

Languages: Common, Primordial (Auran)
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Actions

Talons. Melee Weapon Attack: +4, reach 5 ft, one target. Hit: 4 (1d4 + 2) Slashing damage.

Wind Javelin. Melee or Thrown Weapon Attack: +4, reach 5 ft. or thrown 30/120 ft, one target. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Thunder damage. Hit or Miss: The javelin magically returns to the aarakocra's hand immediately after a thrown attack.

Suggested Environments

Any Climate; Mountain terrain; The Elemental Plane of Air


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