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Bone Dragon CR: -

Huge undead,
Armor Class: 15 (Natural armor)
Hit Points: 90 + 5 x Your Death Knight level
Speed: 40 feet , fly: 80 feet

STR

21 +5

DEX

10 +0

CON

22 +6

INT

3 -4

WIS

12 +1

CHA

10 +0

Saving Throws: Dex: +6
Skills:

Perception +7

Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned, Exhaustion
Senses:

Darkvision 60 ft., Blindsight 30 ft.

Languages: Understands common and draconic, but can't speak
Challenge Rating: -
Proficiency Bonus: +6

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Meele Weapon Attack. +11 to hit. Reach 10 ft. (11) 1d10+5 slashing damage

Shadow Breath (Recharge 5-6). Constitution saving throw. DC equals to your spell save DC. Each creature in 30-feet cone. Failure: 11d6 necrotic damage. Success: Half damage.

Frightful Presence. Each creature of the yourchoice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw vs your spell casting DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

The bone dragon os pale, skelatal imitations of their former selves. Their intelligence reduced to that of a mere beast, they sometimes remember flashes and echoes, things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragon to destroy the would-be memento.

AN: Since summoner is always going to be having +6 profiency (18th level feature), its already baked into the statblock.


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