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Swarm of Undead Minions in Dungeons & Dragons 5e

Homebrew

Swarm of Undead Minions

Large undead, swarm of small to medium undead,
Armor Class: 10
Hit Points: 10 per minion up to 120 for 12 minions
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

1 -5

WIS

7 -2

CHA

5 -3

Damage Immunities: Poison
Condition Immunities: Charmed, Exhausted, Frightened, Poisoned
Languages: Understands the languages you know, but can't speak
Proficiency Bonus: As per summoner

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points.

Actions

Slam. Meele Attack Roll: + spellcasting modifier, reach 0 ft., one target in the swarm's space Hit: (2d4 + wisdom modifier) slashing damage or (1d4 + wisdom modifier) if the swarm is bloodied.

  • The damage dice improves with characters level: d6 at level 11, d8 at level 17.

Overwhelm. When you have at least 6 undead minions you may command them as a bonus action to rush and overwhelm a 10-feet wide circle area. All creatures within that area must succeed at Dexterity saving throw against your spell casting DC or suffer 3dX damage (where X is the current dice of Raise minion damage) + your wisdom modifier. On success creatures suffer half damage.

Each raised corpse adds 10 maximum hit points to the swarm up to 12 minions (and therefore 120 hit points)


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