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Spirit Medium

The wandering spirits of the dead can hear you. You gain the following benefits.

Spirit Whispers. You learn the Message spell and can cast it without Material components. Additionally, you have the Augury spell prepared. You can cast it without a spell slot or components, and you must finish a Long Rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.

Intelligence, Wisdom, or Charisma is your spellcasting ability for this benefit (choose when you select this feat).

Spirit Sense. As a bonus action, you can open your awareness to nearby spirits. Until the end of your turn, you know whether any undead creature is within 60 feet of you. You also detect creatures on the Ethereal Plane within that distance when the Ethereal Plane overlaps your location. You learn the direction and approximate distance to each presence, but not its identity or precise nature.

You can use Spirit Sense a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Voices from Beyond. Immediately after roll a 1 on the d20, the haunting voices rise to a ghastly volume. Make a Wisdom saving throw (DC 13 + your Proficiency Bonus). On a failed save, you have the Deafened condition until the end of your next turn. While Deafened, you have Disadvantage on ability checks and attack rolls.


 


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