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Morningstar Whip in Dungeons & Dragons 5e

Homebrew

Morningstar Whip

Weapon

Legendary Requires Attunement

 A whip made of coiled metal and engraved with runes. Etched into the leather grip is the Belmont family crest.

(Lv1) The Morningstar uses a d8 instead of a d4 for damage and has +1 to attack to damage rolls. The Morningstar also deals an extra 1d4 radiant damage on a hit.

(Lv1) Daybreak Strike. Once per dawn when the Morningstar hits an enemy you can choose to deal an extra 2d8 radiant damage or 3d8 radiant damage if the enemy is undead. 

(Lv1) Monster Hunter. You have advantage on survival checks to track undead, fiends, and monstrosities. Additionally, when you hit an enemy with the Morningstar you can magically mark them. You can only have one creature marked at a time. You can sense the general direction of the marked enemy when they are within ten miles of you. You also automatically succeed on survival checks to track your marked target even if they are more than ten miles away from you. 

(Lv2) Ability Improvements. The bonus to attack and damage rolls increases to +2 and the bonus radiant damage increases to 1d6. Daybreak Strike’s damage dice change from d8s to d10s.

(Lv2) Wrath of the Belmonts. Once a day you can enter a magical state while wielding the Morningstar. The state lasts 1 minute; it ends early if you put away the Morningstar or are knocked unconscious. While in this state you have advantage on all attack rolls and are immune to being charmed and frightened. Enemies that come within 10ft of you must make a dc 15 dexterity save or take 1d8 slashing and 1d8 radiant damage; taking half on a success.  

(Lv3) Ability Improvements. The bonus to attack and damage rolls increases to +3 and the extra radiant damage increases to 2d6. Daybreak Strike Damage increases to 4d10 radiant damage and 5d10 radiant damage on undead and fiends. Wrath of the Belmont’s save dc increases to 17 and you gain resistance piercing, slashing, bludgeoning, fire, poison, and necrotic damage. 

(Lv3) Bring the Sunrise. You can cast the spell sunlight once per short rest and the spell sunbeam once per long rest. These spells can be cast as a replacement of one attack when using multiattack if you are using the Morningstar. 

(Lv3) Bastion Against Darkness. Once every other day when you would be reduced to zero hit points or killed outright you instead immediately return to full hp and your use of action surge refreshes. 

Type Damage Damage Range
Martial Melee 1d8 Slashing 10ft reach



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