Homebrew
Weapon
Legendary Requires Attunement
A steel longsword with a leather grip blackened by the fires that consumed Norune. The hilt has two light blue gems embedded in it.
Sentient Weapon. Firebane is lawful neutral with the following stats: 12(+1) intelligence, 15(+2) wisdom, and 16(+3) Charisma. Firebane is loyal to his wielder and takes their mission as his own. He has also vowed to find a way to put Red Death down for good.
(Lv1) Firebane grants its user resistance to fire damage and has +1 to attack and Damage Rolls
(Lv1) Sworn Partners. When using spellcasting you can use Firebane’s stats instead of your own.
(Lv1) Vengeful Bond. When you get hit by an enemy in melee range you can use your reaction to attack that enemy twice with Firebane. You have advantage on the attack rolls of these attacks. Once you use this ability you cannot use it again until you finish a long rest.
(Lv2) Ability Improvements. The damage and attack bonus increases to +2. Vengeful Bond can now be used twice before you need to take a long rest, and you can use it when an enemy within 5ft of you attacks an ally. Firebane’s charisma increases to 18.
(Lv2) Frigid Reprisal. When you take damage from an attack Firebane stores half of that damage up to a maximum of 30. When you hit an enemy, you can choose to deal extra cold damage equal to the stored damage consuming the stored damage. If you have at least 10 damage stored when you would be reduced to 0 hit points but not killed outright you can choose to consume all the stored damage and fall to 1 hit point instead. You can save yourself with frigid vengeance only once per long rest. Anytime you consume stored damage you gain temporary hit points equal to the stored damage.
(Lv3) Ability Improvements. The damage and attack bonus increases to +3. Vengeful Bond can now be used four times before you need to take a long rest. Frigid Reprisal can store up to 50 hp. Firebane’s charisma increases to 20.
(Lv3) Dragonslayer. Firebane has advantage on attack rolls against creatures of the dragon type and deals an extra 2d10 slashing to such creatures on a hit.
(Lv3) Vengeance Served Cold. When an enemy strikes an ally within 15 ft of you that has temporary hit points, they take 25% of the damage they dealt as cold damage that is unaffected by resistance. If you are struck while you have temporary hit points the enemy takes 50% of the damage they dealt. Enemies with legendary resistance are unaffected by this ability.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d8 / 1d10 | Slashing |
Weight: 3lb
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