Homebrew
Weapon
Legendary Requires Attunement
A bronze warhammer with bird imagery engraved into it and that has an experimental core powering it. The project of Phoenix now entrusted to you.
(Lv1) Furnaceheart has +1 to attack and damage rolls and deals an extra 1d4 fire damage.
(Lv1) Phoenix Spot. You can create a flaming circle ten feet in diameter. Enemies that start their turn in the circle take 1d4 fire damage and allies that start their turn in the circle regain 1d4 hit points. The circle lasts for 1 minute. You can use this a number of times equal to your proficiency bonus every day.
(Lv1) Ignition. Enemies killed by damage from Phoenix Spot explode dealing 1d6 fire damage to creatures of your choice within ten feet of them.
(Lv2) Ability Improvements. The attack and damage bonus increases to +2, and the extra fire damage increases to 1d6. Phoenix Spot’s damage and healing increases to 2d4. Ignition now also activates off kills from Burning Slam.
(Lv2) Burning Slam. Once every 24 hours you can slam Furnaceheart down and create a flaming tornado that travels to a point 30 ft away that you can see. The tornado fills the same space as a medium creature. Every creature it passes within 5ft of must make a dc 15 dexterity save or take 2d6 fire damage or half as much on a success. If a creature is in the spot that the tornado stops it takes 2d8 fire damage. The tornado lasts for 1 minute before fading. If a creature starts its turn in the tornado it takes 2d8 damage.
(Lv3) Ability Improvements. The attack and damage bonus increases to +3, and the extra fire damage increases to 2d6. Ignition now activates on any kill with Furnaceheart or its abilities. Phoenix Spot’s damage and healing increase to 2d6. Burning Slam’s dc increases to 17 and the damage increases to 3d6 and 3d8.
(Lv3) Fuel for the Flame. When you get a kill with Furnaceheart you can sacrifice 5 of your hp to refresh Burning Slam.
(Lv3) Flaming Overdrive. Once every long rest you can enter an overdrive state. The state lasts until you end it, put Furnaceheart away, or are reduced to 0 hp. At the start of every turn you are in this state you take 10 fire damage which cannot be reduced in any way. While in this state you deal an extra 5d12 fire damage with your weapon attacks and have immunity to cold, radiant, and fire damage from outside sources; and all damage you take from enemy attacks is reduced by 10. Phoenix Spots, and Burning Slam last twice as long when you are in this state.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d8 / 1d10 | Bludgeoning |
Weight: 4lb
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