Homebrew
Wondrous Item
Legendary Requires Attunement
A furred cloak that has been used by the warlords of the Northern Wastes as a symbol of power. This cloak’s magic protects both its wearer and nearby allies.
(Lv1) The Cloak of North’s Wrath grants you a +1 to your AC.
(Lv1) Protection from the Cold. You and allies within 10ft of you gain resistance to cold damage and do not suffer effects from extreme cold.
(Lv1) Protection of the Wastes. Whenever an enemy makes a melee attack against you or an ally within 5ft of you you can use your reaction to give you or your ally +3 AC against that attack. Once this ability is used to successfully block two attacks it cannot be used until after a long rest.
(Lv2) Ability Improvements. The AC bonus is increased to +2. Protection from the Cold now extends to allies within 15ft. Additionally Protection of the Wastes can be used to successfully block four attacks before you need to take a long rest.
(Lv2) Warlord’s Cry. As a bonus action you can let out a rallying cry that can be heard from 50ft away. All allies gain advantage on their next attack roll or saving throw and gain 3d10 temporary hit points for 1 minute.
(Lv2) Legion Shielding. While allies have temporary hit points and are within 15ft of you they gain +1 to their AC. Additionally, whenever an ally within 15ft of you takes damage you or another ally within 15ft of you can use their reaction to take the damage instead.
(Lv3) Ability Improvements. The AC bonus increases to +3. Protection from the Cold now extends to allies within 30ft. Protection of the Wastes can be used to block eight attacks before you need to take a long rest. Legion Shielding’s range increases to 30ft.
(Lv3) Warlord’s Command. The cloak has 3 charges that refresh at the end of a long rest. You can expend one to cast and concentrate on hold monster even while raging. The spell can target up to 2 targets who can hear you and your spell save is dc 15. Additionally, any ally within 30ft of you that attacks one of the frozen enemies automatically scores a critical hit against them.
(Lv3) Daunting Presence. Enemies that you hit have disadvantage on attacking any target other than you until the end of their next turn.
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