Brawls, dockside scrapes, barracks fights, or rough sport taught you to make a weapon of whatever is at hand.
Enhanced Unarmed Strike. Your unarmed strikes deal 1d4 + your Strength modifier bludgeoning damage.
Hard Knuckles. When you roll a 1 on the d4 for an unarmed strike's damage, you can reroll the die and must use the new roll.
Improvised Weaponry. You are proficient with improvised weapons.
Driving Blow. Once on each of your turns when you hit a creature with an unarmed strike made as part of the Attack action, you can push that creature 5 feet away from you if it is no more than one size larger than you.
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