You have learned to put unusual weight behind your words. Whether through force of personality, instinct, or some subtler influence of the mind, your voice can sting, persuade, or unsettle with remarkable effect. You gain the following benefits.
Cantrip. You learn the Vicious Mockery cantrip. Charisma, Intelligence, or Wisdom is your spellcasting ability for this spell (choose when you select this feat).
Forceful Words. When you make a Charisma (Deception, Intimidation, or Persuasion) check, you can roll 1d4 and add the number rolled to the ability check.
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