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Squire of the Order in Dungeons & Dragons 5e

Squire of the Order

Proficiency in Martial Weapons

You have received formal instruction in the arms, horsemanship, discipline, and battlefield conduct expected of those preparing for knighthood. You gain the following benefits:

Mount Up. Mounting or dismounting a creature costs you only 5 feet of movement.

Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can give yourself advantage on that roll. If the attack hits, roll a d8 and add the number rolled to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus. A use is expended only if the attack hits, and you regain all expended uses when you finish a long rest.

Knightly Orders Feats. Those who complete this training may seek admission to one of the great knightly orders of the Flanaess, including the Knights of the Watch, Knights of the Hart, Knights of Luna, Knights of the Chase, Knights of the Holy Shielding, and Knight Protectors . Each order maintains its own requirements, vows, customs, and disciplines.

A squire accepted into an order may undertake the advanced training particular to that brotherhood.


 


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