Level 4+, Elf or Half-Elf
The ancient magic of the olvenfolk takes different forms among the peoples of the Flanaess. Your magic is determined by your Elf Heritage. If you are a Half-Elf, use the Elf Heritage chosen for your Half-Elf Legacy.
Spellcasting Ability. Choose Charisma, Intelligence, or Wisdom when you select this feat. The chosen ability is your spellcasting ability for the spells granted by this feat.
Magic of the Kiri-Olve (High Elf). You learn the prestidigitation cantrip. You can also cast enhance ability and magic weapon once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Miri-Olve (Grey Elf). You can cast comprehend languages at will without expending a spell slot or requiring Material components. You can also cast identify and see invisibility once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Taer-Olve (Wood Elf). You learn one Druid cantrip of your choice. You can also cast longstrider and pass without trace once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Dharall-Olve (Sea Elf). You learn the shape water cantrip. You can also cast fog cloud and water breathing once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Drow (Dark Elf). You can cast detect magic at will without expending a spell slot. You can also cast dispel magic and levitate once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Grugach-Olve (Wild Elf). You learn the druidcraft cantrip. You can also cast entangle and spike growth once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Magic of the Luinari-Olve (Valley Elf). You learn the mage hand cantrip. You can also cast misty step and nondetection once each without expending a spell slot. You regain the ability to cast each spell in this way when you finish a Long Rest.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!