Level 4+, Gnome or Halfling
You have learned to make an effective missile from almost anything small enough to throw.
Ability Score Increase. Increase your Dexterity by 1, to a maximum of 20.
Whatever's at Hand. You are proficient with Improvised Weapons.
Throw It Anyway. When you make a ranged attack with an Improvised Weapon, you can use your Dexterity or Strength modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Careful Throw. As a Bonus Action, if your Reaction is available, you can give yourself Advantage on your next ranged attack roll before the end of the current turn. When you use this Bonus Action, you can't take a Reaction until the start of your next turn.
Once you use Careful Throw, you can't use it again until you finish a Short or Long Rest.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!