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Mortas Radcliffe in Dungeons & Dragons 5e

Mortas Radcliffe

3 Level (0/2700 XP for level-up) Pit Fighter Background Wulven Race / Species / Heritage Neutral Evil Alignment
ranger (gloomstalker)
Level 3
Hit Dice: 3/3
1d10+2 Class 1

STR 11

+0

DEX 16

+3

CON 14

+2

INT 12

+1

WIS 14

+2

CHA 10

+0

33
Hit Points
+5
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
2 / 2
Hunter's instinct
2 / 2
Pack hunter
2 / 2
Burst of speed
2 / 2
Piercing Perception
3 / 3
Dreadful Strike
Spellcasting ...
+4 Attack mod
WIS Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
+0 Deception CHA
+1 History INT
+4 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+6 Perception WIS
+2 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
longbow +5 DEX 1d8+3 piercing
 Mastery: Ammunition (Range 150/600 ft.; Arrow), Heavy, Two‑Handed Mastery: Slow
Scimitar +5 DEX 1d6+3 slashing
 Mastery: Finesse, Light Mastery: Nick
Shortsword +5 DEX 1d6+3 slashing
 Finesse, Light Mastery: Vex
unarmed Strike +5 DEX 1d6+3 piercing, slashing, bludgeoning
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Thornwhip +4 1 Action 30ft Instantaneous 1d6 Piercing V, S, M
 Notes:if it is Large or smaller, you can pull it up to 10 feet closer to you.
Spare the dying +4 1 Action 15 ft Instantaneous V, S,
 Notes:Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Hunter's mark +4 1 Bonus action 90 feet Concentration, up to 1 hour 1d6 Force V
 Notes:Favored Enemy feat.: You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest. The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.
Disguise Self +4 1 Action Self 1 hour V, S
 Notes:subclass gloom stalker spells
Cure Wounds +4 1 Action Touch Instantaneous V, S
 Notes:A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Ensnaring Strike +4 Bonus action, which you take immediately after hitting a creature with a weapon Self Concentration, up to 1 minute 1d6 Piercing V
 Notes:On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Perforating Shot +4 Bonus action, which you take immediately after hitting or missing with a ranged attack using a weapon Self Instantaneous V
 Notes:As your attack hits or misses the target, the weapon or ammunition transforms into a 5-foot-wide Line of magical energy that extends out to the weapon's normal range. The Line includes the attack's original target. Each creature within the Line makes a Dexterity saving throw, taking Force damage equal to the weapon's normal damage on a failed save or half as much damage on a successful one.
Goodberry +4 1 Action Touch 24 hours V, S, M
 Notes:Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.
Combat Traits
Hunter's Instinct
You summon a surge of ferocity when your prey least expects it. At the end of each Long Rest, you gain a number of d8s equal to your Proficiency Bonus. When you make an attack with a weapon or an Unarmed Strike, you can roll a d8 and add it to either the attack roll or the damage roll. If you add it to the d20 roll, you can decide to roll the d8 after the d20 roll is made, but you must do so before the outcome of the roll is known.

Natural Attack
The gift of natural weaponry means you are never unarmed, as your foes learn to their peril. Your Unarmed Strikes deal damage equal to 1d6 + your Strength or Dexterity modifier. The type of damage dealt by your Unarmed Strikes can be Bludgeoning, Piercing, or Slashing, based on the type of natural weaponry you possess (claws, horns, a tail, and so forth).

Pack Hunter
Fighting in the thick of battle lets you aid your allies when it counts. When an ally within 10 feet of you is about to make an attack roll or a saving throw, you can use a Reaction to grant that ally Advantage on the attack or save. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you f inish a Long Rest.

Exploration Traits
Burst of Speed
The many things that want to kill you must catch you first. On your turn, you can increase your Speed by 30 feet until the end of your turn. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Furious Speed. If you take this trait twice, on a turn when you use Burst of Speed, you don’t provoke Opportunity Attacks.

Roleplaying Traits
Athlete's Spirit
Your reserves of physical power have kept you alive on more than one occasion. You have proficiency in the Athletics skill.

Inborn Perception
The best way to avoid danger is to make sure you’re the first person to notice it. You have proficiency in the Perception skill.

Piercing Perception. If you take this trait twice, you have Advantage on Perception checks. You can use this feature a number of times equal to twice your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Features & Traits
Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 7, Platinum: 0 Money
Druidic Warrior. You learn two Druid cantrips of your choice. Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip.
Spellcasting
common

Languages & Proficiencies
Darkvision 60ft
You are also adept at evading creatures that rely on Darkvision. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness.

Savage Attacker: You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

Ambusher's Leap. At the start of your first turn of each combat, your Speed increases by 10 feet until the end of that turn.

Dreadful Strike. When you attack a creature and hit it with a weapon, you can deal an extra 2d6 Psychic damage. You can use this benefit only once per turn, you can use it a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Initiative Bonus. When you roll Initiative, you can add your Wisdom modifier to the roll.

Flaws
Mortas Radcliffe was born to be a fighter as his people are very rare and mostly considerd outsider. To make a living for himself he would go to fighting rings and fight for money. As a side job he would do quest to improve his fighting skills with the bow and to train his senses more to embrace his heritage. As he would contiue this way of life he met his end during a quest that was supposed to be a retrieval mission that ended horribly as he fought something too strong.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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