Antler Charge: +6 To Hit. Viktor charges forward in a path of distance equal to his movement. The first target he collides with must roll a DEX or STR saving throw to avoid being skewered. On failure, the target takes 1d4+2 piercing damage and is skewered on Viktor's antlers, being carried the full distance of the charge. Subsequent creatures take 1d4 bludgeoning damage and are knocked aside. The skewered victim takes this bludgeoning damage as well, as well as recieving the damage again if Victor collides with terrain.
Counterspell: Viktor has 1 use of counterspell. These counterspells are done so at the 3rd level.
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