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Viktor (True Form) in Dungeons & Dragons 5e

Viktor (True Form)

Large abberation, chaotic evil
Armor Class: 12
Hit Points: 60
Speed: 40ft Ft

STR

16 +3

DEX

14 +2

CON

16 +3

INT

14 +2

WIS

15 +2

CHA

8 -1

Damage Vulnerabilities: Radiant
Damage Immunities: Poison, Necrotic
Condition Immunities: Fear, Frighten, Blindness, Madness, Domination
Senses: True Sight, 30ft.
Proficiency Bonus: +2

At will: Chill Touch, Poison Spray

1/day: Ray Of Enfeeblement (2nd Level)

3/day: Ray Of Sickness (1st Level)

Actions

Antler Charge: +6 To Hit. Viktor charges forward in a path of distance equal to his movement. The first target he collides with must roll a DEX or STR saving throw to avoid being skewered. On failure, the target takes 1d4+2 piercing damage and is skewered on Viktor's antlers, being carried the full distance of the charge. Subsequent creatures take 1d4 bludgeoning damage and are knocked aside. The skewered victim takes this bludgeoning damage as well, as well as recieving the damage again if Victor collides with terrain.

  • Viktor's antlers can be broken off if his health drops below 50%, disabling this ability entirely.
  Path Of Carnage: +3 To hit. Viktor swings his claws in a cone in front of him, and then steps 5ft forward. Enemies hit are knocked out of the way and take 1d8+2 slashing damage and recieve a 2/1 bleed. Viktor repeats this action until his movement is depleted. If Viktor collides with any Lazarus infected, he heals for 4 HP.

Reactions

Counterspell: Viktor has 1 use of counterspell. These counterspells are done so at the 3rd level.


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