4th-level / Desert Wind
When you initiate this maneuver, you cause a line of fire to twist across an area to burn your enemies. This line is 60 feet long. Unlike a standard line, a firesnake can bend and twist to hit your foes. A firesnake starts in an adjacent square. It can move out of your line of sight or line of effect, but you gain no special knowledge of the areas it moves into. If a firesnake moves into a creature’s space, that creature must make a Dexterity saving throw. The creature takes 5d6 fire damage on a failed save, or half as much on a success. A creature can only take damage from the firesnake once. A firesnake must move along the ground. This maneuver is a supernatural ability.