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Rhys Soto

1 Level (0/300 XP for level-up) Spirit kin Background Elf - Fury Race / Species / Heritage Lawful Neutral Alignment
Monk - Open hand
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
8
-1
8
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
15
Passive Perception
0 / 0
Ki
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
+1 Deception CHA
+0 History INT
+4 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
+2 Mechanics INT
skills
+2 Medicine WIS
+0 Nature INT
+4 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+3 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Wood daggers +5 DEX 1d4+3 Bludgeoning
 Finesse, light, thrown (40/60), carved by their dad as a birthday present.
Punchunch +5 DEX 1d4+3 bludgeon
 can grapple must succeed a dc 11 to not be
Boat Oar +5 DEX 1d10+3 Bludgeoning
 8 lbs, Two-handed ( has holes in it for spirits for sound)
Attacks
---------________-----------______________----------

BACKGROUND

Spirit Kin
Though everyone living on
Obojima comes in contact
with spirits to one degree
or another, your interaction with the Spirit Realm
has always occurred with
peculiar regularity. All
your life you’ve had a special kinship with spirits that few
share in. You’ve come to love their food, their culture, and
their people more than the average material being. These
habits have drawn fascination, suspicion, and confusion
from locals, but that doesn’t stop them from enlisting your
talents when spirit stuff gets weird.


**************Elf mark*****************

Fury. You know the Sacred Flame cantrip. When you reach
3rd level, you can cast the spell Shatter once with this trait
and regain the ability to do so when you finish a long rest.
Charisma is your spellcasting ability for these spells.

************* Profs******************


Skill Proficiencies: Mechanics, Persuasion
Languages: Torum


*****Race features********


FEATURE: CONNECTIONS BEYOND
MATERIAL
You have come to know two spirits by name, and through
your relationship have learned special rituals and techniques that allow you to find them across the Physical and
Spirit Realms.


By using two unique ingredients that you choose when
taking this background, you can contact these spirits from
any distance or plane of existence. The ritual you enact to
utilize these ingredients and contact a spirit is uniquely
your own—it might involve a tea ceremony, or perhaps the
burning of the ingredients and partaking in the aromatic
smoke they produce.


DARKVISION. Thanks to your supernatural gifts,
you have superior vision in dark and
dim conditions. You can see in dim
light within 60 feet of you as if it
were bright light, and in darkness as
if it were dim light. You can’t discern
color in darkness, only shades of gray.


ETHERIAL SIGHT. Your ocular prowess
doesn’t stop at darkvision.
Additionally, you can use
an action to shift your
sight into the ethereal,
allowing you to see creatures
on the Spirit Realm, which
appear as glowing outlines of
themselves. This effect lasts for 1
hour. You can use this trait a number
of times equal to your proficiency
bonus, and you regain all expended
uses of it when you finish a long rest.

---___----___----___----

*** want later ***
Light Foot
You are exceptionally speedy and agile. You gain the following benefits:
◊ While you aren’t wearing heavy armor, you gain a +1
bonus to your AC.
◊ Whenever you take the Attack action, you can forgo one
of your attacks to move up to half your speed.
◊ Nonmagical difficult terrain costs you no
extra movement.

Tough
Source: Player's Handbook

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

--------------_________------_________----------

Features & Traits
A bedroll, 10 candles, two different common
ingredients (linked to your spirit allies), a special item gifted
to you by a spirit, and 10 gold flowers.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Torum (language of spirits).

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Character Sheet (2020)

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