Medium Human, Armored Sentinel, Lawful Good
Knights are the ones who hold the castles, the forts. They are the ones who usually are given the task to protect the noblility, and as such will attend to such a task with honor. They are not typically ones to step into situations, but only when absolutely necessary, they make judgements and circumstantial calls in the moment. Only after something has happened do they enact a decision. In combat, however, Knights use their flair in defensive battles to discourage assailants, often repelling attacks with relative ease. Goblin Swordsmen, Archers, even some of their higher ranking troops have suffered casualties against the humble Knight. In addition, they have a close cousin in the form of the Enshrined Knight, which is an offensive-focused role in their military. They are those who seize lands, whereas the Knight defends what they have or have taken. Knights are Level III Humans. Gear: Envios (Longsword), Imperial Plate (Chain Mail, Medium), 10 GP.
Honor. (Good) In their training and in practice, Knights deliver a chivalrous approach to life, with humility mixed in between. To many, they are seen as figures of discipline and righteousness.
Principality. (Occupation) In their making, Knights are given tasks through the Nobles - Barons, Dukes, and other similarly positioned rulers are usually the ones who have the most pull with them.
Hierarchy Focus. (Occupation) In their attempt to solve issues, the Knights are sometimes inclined to solve them with the Barons in mind, as opposed to the common people, who look up to them in times of need.
It is easy for one to find a Knight within the walls of a castle, or the quarters of the Baron. It is also almost as likely for them to be found by the gates, holding stance and simply guarding what they have. They are in the plainslands, the hills, the forests, wherever established protocol is and wherever central, Human identity can be found.
Unique Traits.
Royal Guard.
When Knights are in defensive situations, they are able to make AC boosts as follows: If attacked, they will add 1d6+3 Strength Modifier to their AC as a defensive bonus against their attacker.
Multiattack. A Knight can make two attacks with Envios, its longsword.
Envios. +5 to hit, single target. 5 ft, range, 13 2d8+4 slashing damage.