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Gildkon

Medium Dwarf, Noble Veteran, Lawful Good

Armor Class 18 (Gielerr)
Hit Points 82 11d8+33
Speed: 25 ft

STR

14
( +2 )

DEX

15
( +2 )

CON

16
( +3 )

INT

12
( +1 )

WIS

13
( +1 )

CHA

9
( -1 )

Saving Throws Dexterity (+5) Constitution (+6)
Skills According to Overall Abilities
Strength
Dexterity
Constitution
Intelligence
Wisdom
Damage Resistances Bludgeoning, Piercing
Senses Darkvision
Languages Common, Dwarfish, Gnomish
Proficiency Bonus +3

Unique Traits.
Dwarf of the Clan.
Gildkons instantly recovers half their hitpoints and stabilize if they reach 0 or lower. This trait regenerates per long rest.
Armor of Gears.
The unique protection of the Gildkon offers a practical sense of utility. Gielerr is considered heavy in protection, yet light against armor-piercing weapons.
Muster the Throng!
A Gildkon can summon 2d4+2 Dwarf soldiers into combat. 1/2 the troops arrive instantly, the other on this creature's next turn.

Actions

Multiattack. A Gildkon can make two attacks with its Tysgiel rifle or its Drakstahl.


Tysgiel Rifle. +5 to hit, single target. Slow mastery. 120/180 range, 13 2d10+2 Piercing damage.

Drakstahl. +5 to hit, single target. Hex mastery. 5 ft. range, 11 2d8+2 Slashing damage.

Bonus Actions

Tactical Relocation. As a bonus action, a Gildkon can move half its movement speed towards an ally or form of cover.


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