Puss in Boots

1 Level (0/300 XP for level-up) Heir Background Tabaxi Race / Species / Heritage Chaotic Neutral Alignment
Rouge
Level 1
Hit Dice: 1/1
1d8+3 Class 1

STR
8
-1
DEX
20
+5
CON
16
+3
INT
14
+2
WIS
16
+3
CHA
12
+1
11
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
15
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+7 Dexterity
+3 Constitution
+4 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+7 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+3 Deception CHA
+2 History INT
+5 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+9 Sleight of Hand DEX
+11 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4+5
Claw -1 STR 1d6-1
Sneak attack +0 STR 1d6+1-1
Attacks

  • Cat's Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Cat's Talent. You have proficiency in the Perception and Stealth skills.
  • Darkvision: 60ft
  • Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
  • Sneak attack: 1d6

Level 1: Thieves’ Cant


You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in "Character Creation".


Level 1: Weapon Mastery


Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.


Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.







Features & Traits

Dagger,


Leather armour


Bag of holding


Thieves tool


rare skin bible: u can draw a rare sigil


Hunger Sigil, Hunter Sigil, Prey Sigil





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

[email protected].

Statblock Type

Character Sheet (2020)

Link/Embed