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Swarm of Dretches in Dungeons & Dragons 5e

Monster Manual (5.5e), 2025

Swarm of Dretches CR: 4

Large fiend (demon), chaotic evil
Armor Class: 12 (Natural Armor)
Hit Points: 45 (6d10 + 12) 6d10+12
Speed: 40 ft

STR

14 +2

DEX

11 +0

CON

14 +2

INT

5 -3

WIS

8 -1

CHA

3 -4

Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, & Slashing from nonmagical weapons
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses:

Darkvision 60 ft, Passive Perception 9

Languages: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2
by Mathias Kollros

Fetid Aura. Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack. The swarm makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.

Suggested Environments

The Abyss


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