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Zenythri Justiciar in Dungeons & Dragons 5e

Homebrew

Zenythri Justiciar CR: 4

Medium celestial (zenythri), usually lawful neutral
Armor Class: 16 (Breastplate)
Hit Points: 45 10d8
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

10 +0

INT

13 +1

WIS

13 +1

CHA

10 +0

Skills:

Acrobatics +6, Investigation +3, Survival +3

Damage Resistances: Fire, Lightning, Thunder
Senses:

Darkvision 60 ft, Passive Perception 11

Languages: Common & any two languages
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Spellcasting. The zenythri's spellcasting ability is Intelligence (spell save DC 12, spell attack bonus +4). They have the following cleric spells prepared.

  • At Will: Light, Toll the Dead
  • 1st-level (4 slots): Bless, Detect Magic, Divine Smite, Protection from Evil & Good
  • 2nd-level (2 slots): Aid, Zone of Truth


Indomitable (1/Day). The zehythri can reroll a saving throw that it fails. They must use the new roll.

Outsider Traits. The zenythri does not need to eat or sleep to survive.

Actions

Multiattack. The zenythri can make three scimitar attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft, one target. Hit: 6 (1d8 + 2) piercing damage.

Bonus Actions

True Strike (1/Day). The zenythri gains brief cosmic insight on the immediate future. It gives itself advantage on its next attack roll.

War Magic. When the zenythri uses their action to cast a cantrip, they can make one weapon attack.

Suggested Environments

Any climate; Any terrain; The Outer Planes


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