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Shadow's Gift

Deep Magic Adept feat

Cost: 1–5 Sorcery Points

You can spend up to 5 sorcery points to push yourself to cast a spell of a level equal to the number of sorcery points spent. To do so, you must normally have spell slots of that level but have expended all slots of that level. When you do so, you cast that spell with its normal casting time without expending a spell slot. Immediately afterward, a number of shadows equal to the number of sorcery points you spent appear in unoccupied spaces next to you and take their turns immediately after you. They are hostile to you and your companions, and attack you on their turns if able. Each shadow remains for 1 minute or until reduced to 0 hit points.


 


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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