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Armored Skaab

Medium undead humanoid (any), lawful evil
Armor Class 17
Hit Points 94 (6d10+38) 6d10+38
Speed 30ft Climb: 15ft

STR
17 +3
DEX
7 -2
CON
14 +2
INT
4 -3
WIS
10 0
CHA
9 -1

Saving Throws Con +2
Damage Vulnerabilities Radiant
Damage Resistances Cold, Necrotic, Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned, Frightened, Exhaustion
Senses Darkvision 60 Ft., passive Perception 10
Languages Understands common but cannot speak.
Challenge 6 (2,300 XP)


Undead Fortitude. If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead drops to 1 hit point instead.   Undead Nature The undead do not require air, food, drink, or sleep.


Actions

Multiattack. The Armored Skaab makes one attack with its glaive and a slam attack.   Glaive. Melee Weapon Attack. +6 to hit, reach 10 ft, one target. Hit: 8 (1d10+3) slashing damage.   Slam. Melee Weapon Attack. +6 to hit, reach 5 ft, one target. Hit: 6 (1d6+3) bludgeoning damage.


 

An assortment of humanoids stitched together, making a lumbering beast that resembles those who makes up its body mass.

Dungeons


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