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FitnessGram™ Pacer in Dungeons & Dragons 5e

Excal-heim

FitnessGram™ Pacer

2-level Enchantment

Casting Time: 1 Action
Range/Area: 60 feet
Components: V, S
Duration: Up to 1 minute
Choose one creature that you can see within range.
The target must make a Wisdom saving throw. On a fail, they begin to run in a 65-foot-radius circle for the duration.
A running creature must take the dash action, can't give commands, and must use all its movement to run.
A running creature can repeat the saving throw at the start of its turn. On a successful save, the spell ends.
If the creature spends 1 full minute running as a result of this spell, they must succeed on a Constitution saving throw or gain 1 level of exhaustion
Creatures that can’t be charmed are immune to this spell.  
At higher levels:
Script: The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. Ding A single lap should be completed each time you hear this sound. Ding Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, ding.
Available for: Bard, Paladin, Warlock

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