Medium Human, Hired Guard/Bounty Hunter, Lawful Good
Devoted, but skeptical paladin of Pelor. He works as a mercenary to make ends meet, and enjoy the delicacies of fine wine and finer women, but he truly believes that he can use his power for good, and never takes a contract he believes to be malicious.
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
I will never trust a Red Wizard; I fight for those who cannot fight for themselves.
My piety sometimes leads me to blindly trust those that profess faith in my god; I'm a sucker for a pretty face.
Aura of Protection. Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (3). You must be conscious to grant this bonus.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9/11 (1d8+ 4/1d10+4) slashing damage. Helping Hand. Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to 50. As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool. This feature has no Effect on Undead and Constructs.
Parry. Tremaine adds 2 to hit AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.
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