House Ailurus
by Moonflower
0 Tomes 2 Tourneys
House Avis by Misades
0 Tomes 1 Tourney
House Chiroptera by Dani Adventures
1 Tome 0 Tourneys
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House Lapin by Dani Adventures
2 Tomes 4 Tourneys
Meles Minor House Crest by Shyredfox
0 Tomes 3 Tourneys
House Mollusca by Dani Adventures
2 Tomes 2 Tourneys
House Sauropoda by DaniAdventures/ShyRedFox
1 Tome 1 Tourney

Ward

A Ward is a magical protective charm, usually applied to a specific area, building, or person. The effect is linked to a specific symbol, incantation, or object, and usually, it is a passive enchantment that only takes effect when triggered by specific conditions established by the caster. Wards can be individual and singular, or connected to a network or a "web".   The details of the workings of wards are almost always closely guarded secrets. The Great Houses don't tend to share them with each other, and some don't even share them with others in their House or family. The reason for this is, of course, the real threat that anyone could be drafted into The Undead Horde in a given Word War, and thus, endanger House security.

Effect

Ward effects can vary broadly. Essentially, a Ward represents a delayed magical effect that only activates under specific conditions as set by the caster at the time of casting. Possibilities are effectively unlimited except by the Literomantic Power required to invoke the effects in question, but here are some examples:

  • Queen Sable Aradia is famous for her anti-undead wards. The ward simply prevents undead from entering an area or object (such as a train). It seems to have no other effect than to deny entry. Any undead being trying to enter an area that is warded in this way is prevented by what is perceived as some sort of invisible force field. This effect activates regardless of the means of entry into the protected area.
  • lapin_owsla
    THIS SECTION HAS BEEN REDACTED BY THE LAPIN PROTECTORATE FOR SECURITY REASONS BY ORDER OF THE OWSLA. Information only known by a rare few in the GoTverse
    The ward specifies that it works on any sapient being without a pulse, meaning that it also applies to ghosts and other spirits, and some elementals. A side effect is that it also affects sapient constructed beings, like Sir Trashy. Queen Sable usually provides friendly beings to whom this may apply with a talisman or other means of getting around her ward, which is keyed specifically to the being in question. Rumour has it that she also has a means to deactivate these talismans at will.
  • Prince Galakrond routinely uses wards in the form of summoning circles to prevent the beings he calls upon from running rampant until some agreement or other means of control is established. These circles both call the being from its native realm into the realm he is in, and prevent them from leaving or acting through the bounds of the circle. This is a complex and exacting use of warding, and it is easy to make mistakes that cause malfunctions.
  • Windy Willows is protected by a ward network or web, the details of which are known only to the House Leadership and Brocktrees. It is not a passive ward — when triggered, it will cause damage. This is generally understood by anyone who knows the wards exist, but what effect that might have specifically remains a mystery.
  • meles_brocktree
    Brocktree Banner by Nathalia Books
    THIS SECTION HAS BEEN REDACTED BY THE MELES PROTECTORATE FOR SECURITY REASONS BY ORDER OF THE BROCKTREES. Information only known by almost no one in the GoTverse
    Queen Sable also knows the intimate details of the Willows' warding web, since she helped to create it. She does not publicize that she has this knowledge, nor has she shared it with anyone.
  • The Cavern is protected by a variant anti-undead ward that will activate the "Chompers," which are stalagmites and stalactites that animate and try to crush the invaders.
  • Wards on The Warren prevent anyone from teleporting into it. It is also impossible to teleport objects into it. Paper Airplane Messages must be redirected to a special receptacle as a result. Some people seem to have a means to get around this, however, by Queen Sable's specific permission.
  • lapin_owsla
    THIS SECTION HAS BEEN REDACTED BY THE LAPIN PROTECTORATE FOR SECURITY REASONS BY ORDER OF THE OWSLA. Information only known by a rare few in the GoTverse
    The workaround is applied the same way as the "pulse ward" workaround.
    Feral Badge
    Feral Badge by Shyredfox
    THIS SECTION HAS BEEN REDACTED BY THE AILURUS PROTECTORATE FOR SECURITY REASONS BY ORDER OF THE FERALS. Information known by no one outside of House Ailurus in the GoTverse
    The Treehouse is protected by a ward that prevents it from being destroyed by any means as long as at least one member of House Ailurus remains alive.

    Side/Secondary Effects

    Permanent magical effects always have a higher cost than temporary ones in literomantic power. However, wards seem to mitigate this somewhat, perhaps because the effect is only triggered under certain conditions. Risk of Magic Drain is medium to high, depending on the "power" of the accompanying effect and its established limitations.

    Manifestation

    When triggered, a ward, whether in the form of a symbol, an incantation, or an object, will glow in an appropriate associated colour. It almost always makes a shimmery ringing sound as well. Clever abjurers hide their wards where these manifestations are unlikely to be seen or heard.

    Source

    Sources may vary. Certainly there is always a degree of personal literomantic power involved which must come from the caster or casters. However, other sources of magic may also be incorporated, depending on the nature of the ward (such as power "donated" by an elemental.) Cooperative rituals to establish ward networks are common.
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    House Meles

    Meles Minor House Crest by Shyredfox

    House Ailurus

    House Ailurus
    by Moonflower

    House Avis

    House Avis by Misades

    House Chiroptera

    House Chiroptera by Dani Adventures

    House Lapin

    A salmon pink banner with a white rabbit head in the center. Text:
    House Lapin by Dani Adventures

    House Mollusca

    House Mollusca by Dani Adventures

    House Sauropoda

    House Sauropoda by DaniAdventures/ShyRedFox

    Undead Horde

    Undead Horde by Dani Adventures

    Awards and Honors

    Gold and grey logo with book and text
    A badge or medal of a book - the Iron Tome - on a navy background. Text:
    Defender of the Realm by Misades
    A shining gold medal with a silver ribbon, showing a design of a laurel wreath with stars overhead. Text: Warden of the Risen Shore, and in a circle beneath, July 2025
    Warden of the Risen Shore medal by ShyRedFox
    Material Components
    A ward must be tied to a physical object or physically written text. Warding a computer against tampering, for example, would require a symbol, or similar, painted or etched on to the computer, the ethernet cable or router, or even its physical hard drive or the desk it is sitting on, rather than written into the software coding. This would not preclude a protective incantation of another kind being woven into the software coding, but it will not function the same way a ward does, and likely would not have the same kind of permanence.   As a result, it is not uncommon for Literomancers to carve their wards into wood or stone in order to preserve them for longer periods.   Also of note, a ward may be "edited." Changing the symbolism used, or erasing parts of the ward, may cause malfunctions or even negate the effectiveness of the ward altogether — another reason they are often concealed.
    Gestures & Ritual
    Wards usually draw upon existing traditions of magical symbolism to create magical "short-cuts" for complex meanings, which is one of the oldest forms of literomancy. Examples might include bindrunes, summoning circles, incantations, glyphs, angel or demon names, astrological signs, pictograms, etc.
    Effect Duration
    Usually permanent until triggered, although some wards may have limited durations. Some wards require "resetting" once they have been triggered, while others continue to activate under the specified conditions until destroyed.
    Effect Casting Time
    Varies. The ward obviously cannot be completed until the physical element is inscribed. Networks, of course, take much longer to establish than a single symbol.
    Range
    A ward is keyed to one specific entity or location. This is usually defined in the casting by the name that describes it: ie: "The Warren," "The Black Forest," "Sable Aradia"
    Level
    Medium to Advanced
    Applied Restriction
    Wards must generally be applied to the object, location, or being they are protecting. For personal wards, jewellery, amulets or Magic Tattoos are not uncommon.

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