House Ailurus

0 Tomes0 Tourneys

House Chiroptera

1 Tome0 Tourneys

House Lapin

2 Tomes3 Tourneys

House Meles

0 Tomes3 Tourneys

House Mollusca

1 Tome1 Tourney

House Sauropoda

1 Tome1 Tourney

Game of Tomes

This article is a work in progress, and may be subject to changes.
 
This article is part of a series related to streaming the Game of Tomes. For more information, see Streaming Game of Tomes.

Scene

The Laws of Game of Tomes

The proper use of the written world can transform the world by literally bending the laws of physics, creating new species, altering geography, and changing the laws of nature. The art is called Literomancy and it is bound by all the rules of storytelling and literature.   There are also a considerable number of Werebeasts, and they tend to formulate the Great Houses who rule kingdoms and empires.   There are some remnants of extremely high tech left over from bygone civilizations who have been erased from the fossil record, and new MagiTech is beginning to stretch the limits of the technology we know.   There is also at least one alternate plane of existence, known as The Void, that might be the raw chaos of creation. Some people can even travel through it, and shift beings from other realities into this one.   If not altered by Literomancy, the natural laws are assumed to be similar to our own.

Cosmology

Sorry, that's a secret! But if you want a commonly-believed myth, check out this article on The Tome and the Tree.

Principal Geography & Features

At one point, the geography of the GoTverse was the same as modern-day Earth's. Now, things are different. Continents have shifted, coastlines have changes, there are mountains where there were none and no mountains in places we expect them to be. Climate may be different from what is expected.   There is at at least one parallel plane of existence; there may be more that are as yet unknown by the majority of the world.   There are likely other worlds and other dimensions too, which can be called upon by literomancers who believe them to be the fictions they create.

Initial Active Setting

The active setting is global. We have Tome Knights from almost every English-speaking nation in the world, and many European nations who are not English-speaking as well. They are all important to the story.   Significant characters come from North America, the UK, and Australia, so these places tend to be the focus of much of the action.