Scope
The motivation behind building Game of Tomes
The Game of Tomes is a team-based game for writers on Twitch that happens in April, July, and November. If your House gets the most words, you win!
The "GoTverse" was created almost by accident. What started as a running gag in which we presented ourselves as newscasters at a "sports" event when a zombie apocalypse happened, blossomed into its own internally consistent universe. The events of the story are written by the results of the game, so every player ("Tome Knight") contributes to this co-created interactive fiction.
The GoTverse is intended as ridiculous funny nonsense that still somehow manages mind-numbing horror and heartbreaking drama at turns. It draws heavily from pop culture, literature, and general nerdiness, which all makes sense internally because magic is accomplished through use of creative writing.
It surprised me how much people seized on the Lore, however, and how strong the community is! It made me want to embrace the madness and the creativity, and bring this world to full-colour life.
The goal of the project
We do this for fun. That is all. Above all, we want to give writers tools to inspire and motivate them to write more, and with friends. It turns writing into a team sport and an improvisational play. We tell the story of the world of the Game of Tomes through what we call "Lore videos" and through music that is usually a "filk" — musical fanfiction, often parodies of existing songs. We think we've accidentally created something magical and unique, and we want to share it.
Game of Tomes's Unique Selling point
This universe is entirely co-created. While a tiny group of people co-ordinate things, and a handful of people end up as the "main characters," it's all strictly volunteer. Each and every Tome Knight writes the story, through the results of their writing, if nothing else.
Theme
Genre
The genre is probably best described as "urban fantasy." The GoTverse is our world, except that secretly, a small group of word wizards called
Literomancers have existed for centuries. Once they were much more powerful, but sometime in the early Renaissance,
Literomancy fell into decline. Mostly their magic has had little effect on the modern world, but in 2020, with the return of an artifact called
The Iron Tome that is said to have the power to literally re-write reality, that changed.
The Game of Tomes is also "dark fantasy." The reappearance of the Iron Tome also led to a zombie apocalypse. A Tome Knight can become one of
The Undead Horde at any time, and there is something disturbing in the fact that you can be the bad guy at the flip of a coin. Some of our plotlines can get very dark, and we might surprise you by hitting you with stomach-punching drama right after a gag skit.
We maintain that the bad guys make this whole thing FUN.
The GoTverse is also "comedy-horror." Like Shawn of the Dead, Dracula: Dead and Loving It, or Army of Darkness, some stuff is just completely wacky and weird. We're not afraid to use gags as plotlines, and we definitely don't take ourselves seriously.
Reader Experience
The vibe is something like Buffy the Vampire Slayer. There's real horror. There's real drama. And there's also goofiness, campiness, and people being delightfully, imperfectly human. Like an Avengers movie, it ranges through many different genres too, but stays consistently and recognizably its own thing. We like it this way.
Reader Tone
The tone of the GoTverse is probably best described as "Knightcore" on the
Tone & Setting Alignment Scale:
Hanging on a thin thread between hope and despair; given enough effort, groups of individuals may be able to make a dramatic effect on the world. Even if true permanence is just beyond reach.
Another way to describe this might be "Hopepunk." Although the world is often a dark and terrible place, the characters choose, in general, to embrace radical hope. This is not the clean, sparkly hope of the Care Bears or My Little Pony or a Disney animation. It is savage, gritty hope, the kind of hope that tears off its fingernails as it attempts to climb the sharp, sheer rock wall of an abyss. And somehow, even though the Undead Horde returns every year, the living continue to survive, and, for the most part, work together to ensure that continued survival, even with forces allayed against them that try to prevent them from doing so.
Recurring Themes
The Iron Tome is something like the One Ring. It is definitely an Ancient Artifact that is also an Amplifier Artifact and an Artifact of Attraction. There are indications that it might also be an Artifact of Doom and, potentially, a Tome of Eldritch Lore too.
Zombies and Undead. We'll use every possible manifestation of these tropes, and they'll represent many of the things zombies typically represent in literature, from plague, to addiction, to the evil within, and so on and so forth. And every year in November, the GoTverse faces another zombie apocalypse. Hopefully the living will win — but in the rules of the Game of Tomes, there's no guarantee, and we expect that even though they're designed to be at a disadvantage, the Undead Horde will win eventually.
Animal Motifs are common, especially when related to the totems of the Houses. It's worth linking this separate article on Bunny Tropes because there are so many of them, and this one on how Everything's Better with Dinosaurs because we're big on the Rule of Cool.
Sometimes we like awesome for the sake of awesome. This kind of madness is meant to represent the power of unlimited creativity, which is something we celebrate.
Sadly, Fantastic Racism (as in, based in fantasy, not "good") exists in the GoTverse, too.
We've also brought some cosmic motifs and eldritch abominations into play, and some of these cross into Lovecraftian Superpowers.
There's an element of Good Needs Evil perhaps. The Undead Horde do tend to bring out everyone's most heroic qualities. On the other hand, there's definitely a strong theme of cooperation and working together being more effective than betrayal and selfishness. This is an attitude that was not originally built into the setting, but instead, is one that the Tome Knights have consciously chosen. More than anything, I think, this illustrates how co-creative this world is.
We're also pretty big on the Power of Friendship, the Power of Family, and the Power of Love.
Character Agency
PHENOMENAL COSMIC POWER!! Itty bitty living space.— The Genie
Technically, there are very few limits to what a literomancer can do. Their powers are primarily restricted by their ability to tell a convincing and moving story. There are characters who are practically stars (the outer space kind) and others who are dinosaurs or ancient cosmic beings.
BUT, magic is also limited by the rules of literature.
Literary tropes are magical laws that are hard to break, and the effectiveness of a given power is always limited by the needs of the plot.
Further, no matter what the Tome Knights do, every November, the Iron Tome will disappear from the hands of the living, the
Night Monarch will return, and
The Undead Horde will begin spawning once again. Otherwise, there can be no Game of Tomes. The characters are beginning to figure this out.
However, within those limitations, the central characters actually do have a lot of agency. Because most of them are based on the people who actually play them, they have complex human reactions, and they learn from their mistakes (or not!) They make decisions that drive the plot. Each character must react to the individual decisions made by other characters, as well as the conditions of the world they find themselves in. It's important to understand this. There's really no such thing as a "private plotline" in Game of Tomes. People will react to what you do, and you are expected to react in turn.
Focus
Politics: While the Houses are all technically united against the Undead, like in Game of Thrones, each has their own interests and areas of concern and influence. Sometimes these interests clash.
Social Divisions: What does "class" mean in a world where there literally are people who can do things that make them tougher than other people? There's a lot of uncomfortable issues that this can touch on, including authoritarianism, discrimination, and fear of a group that may lead to purges and even genocide.
Existential Threats: I would say that one of the defining traits of a modern human is an awareness of our own fragility. The people of the early 20th century were as conscious as we were that we were capable of destroying ourselves, although what they feared was chemical warfare and running out of oil. This led to fears of a nuclear apocalypse in the mid-20th century, and fears of climate change in the late 20th century and early 21st century. Will the powers at our disposal become so dangerous that we destroy ourselves? Will we ever be able to come together and cooperate enough to face the existential threats allayed against us, when even those of us who agree there's a problem don't necessarily agree on the solutions? And how do we manage great threats which are legitimately outside of our control — such as worldwide plague?
The Social Contract: When faced with an existential threat, where does our duty lie? Is it to our families, our species, ourselves? Will we choose, when faced with darkness, to sacrifice ourselves if necessary to save our families? Our people, as we define that? Or will we instead act only to save ourselves? Must we choose?
Drama
The Will of the Tome
It has long been suspected that
The Iron Tome has its own sentience, and many those who have carried it for any length of time over the past few years agree. Recently, the Tome has proven it by communicating directly with someone through text:
Queen Sable Aradia and
Princess ShyRedFox, declaring them
"the Great Librarians" and charging them with the maintenance of
the Great Library, a storehouse of literomantic knowledge maintained by all the Houses. It also directed them to forge an
Order of Royal Librarians among the Houses.
On the bright side, a Renaissance of shared literomantic and historical knowledge exchange is underway. But what implications does this have for the Tomeverse? How much control does the Iron Tome have over reality, anyway? Is it truly responsible for the creation of the
Night Monarch, as many suspect and as
Erin Righ claims? And if so, why? Does this artefact with godlike powers love humanity — or hate them?
The Great Migration
Last year, the Tome Knights acted to try to save as many people as possible from
the 1337 Speak Reality, a parallel Earth that was about to be destroyed in a fiery apocalypse. Millions were evacuated, and the world is still dealing with the repercussions of that. The 1337 Speak evacuees are integrating into society and carving out their own place, and some of the Houses are only just recovering from the incredible costs.
The Missing
Sometime near the end of
The Third Word War, a bunch of people just disappeared. There was at least one Major House that once existed, and now it does not, and no one remembers a thing about many of their members. Some of the former members of the House, known now as
The Castaways, are wandering through the Realm with big holes in their memories, many still lost, and unsure of what to do next. And there were others as well who are just... no longer there. What happened? Did
The Iron Tome re-write reality imperfectly somehow? How does anyone cope with mass worldwide memory loss?
The Company
An evil corporation called
The Company has been
CONTENT WARNING: human experimentation, genocide.
performing bio-experiments on literomancers in secret for at least 40 years. Some of their victims have been the scions of the literomantic Houses.
While most of the Tomeverse at large is unaware of this, the scions of the Great Houses, for the most part are. And the public has gotten the idea that something is amiss with them, since a number of their Board and employees have been charged in the
International Criminal Court with Crimes Against Humanity and Genocide. The
GOT News Network had them as a corporate sponsor for a time, when they had an anti-literomancer agenda due to a lawsuit levelled against them, but they dropped The Company like a hot potato as soon as they got word of the charges. Has the Company been destroyed, as it appears? Or do remnants of it remain underground? And are there continuing elements of their legacy yet to be discovered?
What's Happening with the Great Houses
House Ailurus — The Panda House has recently lost its leaders, Mykola Lapin-Void and Senna Nightshade. Having decided to elect a monarchy in their place, since they had no heirs, Regent The Bard with Many Names is ascending to the throne, and HappyHappySad is now their Seneschal. However, the Bard was also the most recent Night Monarch, Happy was important in his Horde Council, and the world is still reeling from the consequences of their reign. How does one deal with a changeling who is completely unapologetic about their tenure as a Dark Lord, who makes treaties shifting borders over fudge and bowling? Did they actually have a point in their quest to defeat death forever? And why is Foxx going around talking about eating ankles again?
House Avis — The House of the Birds has been establishing its place in the world, and while they remain a Minor House, they are a force to be reckoned with, especially since they are led by Regent EGryph, one of the world's most powerful literomancers. The Regent has been resisting coronation, but it must come soon, or the House will lose its legitimacy.
House Chiroptera — The Bat House is just beginning to recover from the loss of The Missing, and Queen TaraFaeBelle is just beginning to really get her wings after she was suddenly compelled to take the throne by the unexpected death of her aunt a couple of years ago. However, two of the Chiropteran Missing have recently returned, with no memory of where they had gone. What does this mean for Chiroptera, and the Missing as a whole?
House Lapin — The Bunny House currently holds the Iron Tome, in conjunction with the other Woodland Family Alliance Houses. But there is a lot on their plate. Princess Sunny just got married. Queen Sable is still recovering from the loss of her sibling in The Great Migration, and the loss of her children, the Ailurus Monarchs, in The Fifth Word War. She is also reeling from being perceived by some as the villain by stopping the Bard with Many Names in November. And then there's this Great Librarian business. Even the Mother of Bunnies' legendary ability to juggle many projects is taxed. Plus, her sister is trying to convince her to come back to The Void, and she's not entirely sure it isn't going to eat her. After all, it ate her sibling, her son is missing, and then there was the Missing Voider...
House Meles — The Badger House has its claws full. Treaties, border negotiations, the upcoming coronation, a missing House Heir and monarchs... Princess ShyRedFox would have already been overwhelmed. Now she also has to deal with being one of the Great Librarians, and a new prince from a storybook has married her sister, who is soon to be queen. It seems a bit much for the gentle-natured kitsune to handle, but so far, she's been managing it... or has she?
House Mollusca — With Starborn Striker still reeling from the powers of The Cosmic Kraken, Anassa JaySeaBoom has been recently coronated by the council, and been bestowed with Cosmic Kraken powers of her own. Things seem to be running relatively smoothly, except that those strange things in the deep are still a problem in The Zafforza Trench, and Striker and the previous Regent have vanished while investigating them. Also, Lady Wynter, Chronicler of the Tides, has been gaining influence within the House... and she's been acting... strange lately. Still, the Anassa continues her unusual spirit of openness and cooperation with the other Houses, a break from tradition for Mollusca.
House Sauropoda — The House of the Dinos is also just a tad busy. Treaty negotiations, especially over fudge, almost seem a welcome break from trying to run a House in which many of its members disappeared, the King is off investigating some personal quest about the Iron Tome, and the reconstruction of Mesa Mitchell continues. Regent Dazzlikat continues to lament the paperwork and long for the days when she was just the Captain of the Raptor Squad, and the Acting Captain, Lee O'Hawk, continues to pick up all the jobs left lying around, including House Librarian and driving the Rave Train . It's all she can do to keep the Bodyguard Boot Camp and The Watching Dogs going, and lament the good old days. So perhaps she's spending a bit more time in the bar from House Tiki that was rediscovered in the bowels of The Warren than she should.
In the meantime, the
Tourney of Tales JULY 2025 is about to begin...