Scope
The motivation behind building Game of Tomes
The Game of Tomes is a team-based game for writers on Twitch that happens in conjunction with National Novel Writing Month events. If your House gets the most words, you win!
The "GoTverse" was created almost by accident. What started as a running gag in which we presented ourselves as newscasters at a "sports" event when a zombie apocalypse happened, blossomed into its own internally consistent universe. The events of the story are written by the results of the game, so every player ("Tome Knight") contributes to this co-created interactive fiction.
The GoTverse is intended as sheer fun; ridiculous funny nonsense that still somehow manages mind-numbing horror and heartbreaking drama at turns. It draws heavily from pop culture, literature, and general nerdiness, which all makes sense internally because magic is accomplished through use of creative writing.
It surprised me how much people seized on the Lore, however, and how strong the community is! It made me want to embrace the madness and the creativity, and bring this world to full-colour life.
The goal of the project
We do this for fun. That is all. Above all, we want to give writers tools to inspire and motivate them to write more, and with friends. It turns writing into a team sport and an improvisational play. We tell the story of the world of the Game of Tomes through what we call "Lore videos" and through music that is usually a "filk" - musical fanfiction, often parodies of existing songs. We think we've accidentally created something magical and unique, and we want to share it.
Game of Tomes's Unique Selling point
This universe is entirely co-created. While a tiny group of people co-ordinate things, and a handful of people end up as the "main characters," it's all strictly volunteer. Each and every Tome Knight writes the story, through the results of their writing, if nothing else.
Theme
Genre
The genre is probably best described as "urban fantasy." The GoTverse is our world, except that secretly, a small group of word wizards called
Literomancers have existed for centuries. Mostly their magic has had little effect, but in 2020, with the return of an artifact called
The Iron Tome that is said to have the power to literally re-write reality, that changed.
The Game of Tomes is also "dark fantasy." The reappearance of the Iron Tome also led to a zombie apocalypse. A Tome Knight can become one of the Undead Horde at any time, and there is something disturbing in the fact that you can be the bad guy at the flip of a coin. Some of our plotlines can get very dark, and we might surprise you by hitting you with stomach-punching drama right after a gag skit.
We maintain that the bad guys make this whole thing FUN.
The GoTverse is also "comedy-horror." Like Shawn of the Dead, Dracula: Dead and Loving It, or Army of Darkness, some stuff is just completely wacky and weird. We're not afraid to use gags as plotlines, and we definitely don't take ourselves seriously.
Reader Experience
The vibe is something like Buffy the Vampire Slayer. There's real horror. There's real drama. And there's also goofiness, campiness, and people being delightfully, imperfectly human. Like an Avengers movie, it ranges through many different genres too, but stays consistently and recognizably its own thing. We like it this way.
Reader Tone
The tone of the GoTverse is probably best described as "Knightcore" on the
Tone & Setting Alignment Scale:
Hanging on a thin thread between hope and despair; given enough effort, groups of individuals may be able to make a dramatic effect on the world. Even if true permanence is just beyond reach.
Another way to describe this might be "Hopepunk." Although the world is often a dark and terrible place, the characters choose, in general, to embrace radical hope. This is not the clean, sparkly hope of the Care Bears or My Little Pony or a Disney animation; it is savage, gritty hope; the kind of hope that tears off its fingernails as it attempts to climb the sharp, sheer rock wall of an abyss. And somehow, even though the Undead Horde returns every year, the living continue to survive, and, for the most part, work together to ensure that continued survival, even with forces allayed against them that try to prevent them from doing so.
Recurring Themes
The Iron Tome is something like the One Ring. It is definitely an Ancient Artifact that is also an Amplifier Artifact and an Artifact of Attraction. There are indications that it might also be an Artifact of Doom and, potentially, a Tome of Eldritch Lore too.
Zombies and Undead. We'll use every possible manifestation of these tropes, and they'll represent many of the things zombies typically represent in literature, from plague, to addiction, to the evil within, and so on and so forth. And every year in November, the GoTverse faces another zombie apocalypse. Hopefully the living will win -- but in the rules of the Game of Tomes, there's no guarantee, and we expect that even though they're designed to have a slight disadvantage, the Undead Horde will win eventually.
Animal Motifs are common, especially when related to the totems of the Houses. It's worth linking this separate article on Bunny Tropes because there are so many of them, and this one on how Everything's Better with Dinosaurs because we're big on the Rule of Cool.
Sometimes we like awesome for the sake of awesome. This kind of madness is meant to represent the power of unlimited creativity, which is something we celebrate.
Sadly, Fantastic Racism (as in, based in fantasy, not "good") exists in the GoTverse, too.
We've recently brought some cosmic motifs and eldritch abominations into play; and some of these cross into Lovecraftian Superpowers.
There's an element of Good Needs Evil perhaps. The Undead Horde do tend to bring out everyone's most heroic qualities. On the other hand, there's definitely a strong theme of cooperation and working together being more effective than betrayal and selfishness, which is an attitude that was not originally built into the setting, but instead, is one that the Tome Knights have consciously chosen. More than anything, I think, this illustrates how co-creative this world is.
We're also pretty big on the Power of Friendship, the Power of Family, and the Power of Love.
Character Agency
PHENOMENAL COSMIC POWER!! Itty bitty living space.— The Genie
Technically, there are very few limits to what a literomancer can do. Their powers are primarily restricted by their ability to tell a convincing and moving story. There are characters who are practically stars (the outer space kind) and others who are living fire.
BUT, magic is also limited by the rules of literature. Literary tropes are magical laws that are hard to break, and the effectiveness of a given power is always limited by the needs of the plot.
Further, no matter what the Tome Knights do, every November, the Iron Tome will disappear from the hands of the living, the
Night Monarch will return, and the Undead will begin spawning once again. Otherwise, there can be no Game of Tomes. The characters are beginning to figure this out.
However, within those limitations, the central characters actually do have a lot of agency. Because most of them are based on the people who actually play them, they have complex human reactions, and they learn from their mistakes (or not!) They make decisions that drive the plot. Each character must react to the individual decisions made by other characters, as well as the conditions of the world they find themselves in. It's important to understand this. There's really no such thing as a "private plotline" in Game of Tomes. People will react to what you do, and you are expected to react in turn.
Focus
Politics: While the Houses are all technically united against the Undead, like in Game of Thrones, each has their own interests and areas of concern and influence. Sometimes these interests clash.
Social Divisions: What does "class" mean in a world where there literally are people who can do things that make them tougher than other people? There's a lot of uncomfortable issues that this can touch on, including authoritarianism, discrimination, and fear of a group that may lead to purges and even genocide.
Existential Threats: I would say that one of the defining traits of a modern human is an awareness of our own fragility. The people of the early 20th century were as conscious as we were that we were capable of destroying ourselves, although what they feared was chemical warfare and running out of oil. This led to fears of a nuclear apocalypse in the mid-20th century, and fears of climate change in the late 20th century and early 21st century. Will the powers at our disposal become so dangerous that we destroy ourselves? Will we ever be able to come together and cooperate enough to face the existential threats allayed against us, when even those of us who agree there's a problem don't necessarily agree on the solutions? And how do we manage great threats which are legitimately outside of our control -- such as worldwide plague?
The Social Contract: When faced with an existential threat, where does our duty lie? Is it to our families, our species, ourselves? Will we choose, when faced with darkness, to sacrifice ourselves if necessary to save our families? Our people, as we define that? Or will we instead act only to save ourselves? Must we choose?
Drama
The Missing
Sometime near the end of
The Third Word War, a bunch of people just disappeared. There was at least one Major House that once existed, and now it does not, and no one remembers a thing about many of their members. Some of the former members of the House, known now as
The Castaways, are wandering through the Realm with big holes in their memories, lost, and unsure of what to do next. And there were others as well who are just... no longer there. What happened? Did
The Iron Tome re-write reality imperfectly somehow? Will the Castaways be able to find their way in the world? How does anyone cope with mass worldwide memory loss?
The Company
An evil corporation called
The Company has been
CONTENT WARNING: human experimentation, genocide.
performing bio-experiments on literomancers in secret for at least 40 years. Some of their victims have been the scions of the literomantic Houses.
While most of the Realm at large is unaware of this, the scions of the Major Houses, for the most part are. And the public has gotten the idea that something is amiss with them, since a number of their Board and employees have been charged in the International Criminal Court with Crimes Against Humanity and Genocide. The
GOT News Network had them as a corporate sponsor for a time, when they had an anti-literomancer agenda due to a lawsuit levelled against them, but they dropped The Company like a hot potato as soon as they got word of the charges. Everyone wants to know what is going to happen next.
Strange Things in the Deep
House Mollusca has recently sent an ambassador ashore to let the drylanders know about a threat that may affect them both. For years, they have been fighting
things that should not be in the deep, which they believe come from a rift in the ocean floor near to
The Zafforza Trench; one of the reasons they have built their stronghold there. But now, these creatures seem to be mutating to enter fresh water, and have been seen in most of the world's major estuaries. What is causing these mutations? Can they be stopped?
The Nuggie Revolution
In an alternate plane known as
The Void which touches on this reality, a race of mutated sapient moldy chicken nuggets is threatening to escape into their reality. A group of literomancers who are connected to the Void, known as
Voiders Anonymous, is terrified of what might happen if they succeed. They have been disturbingly quiet during the Third Word War.
Politics
With
House Sauropoda in possession of
The Iron Tome, the
Avis - Sauropoda Alliance seems to be going strong. But the Avisians are a significant power in and of themselves, so is their alliance as stable as it appears? Will the Birbs make a move towards becoming a Major House, especially with
The Missing House's absence?
In the meantime, having discovered that their royal families are all one big family, the
Woodland Family Alliance is solidifying its ties, and becoming one of the strongest political forces in the Realm. What does this mean for the balance of power?
Also, what's this rumour that
House Chiroptera may have found some esoteric knowledge that no one else has? And what does that mean for the alliance they built with
House Mollusca during the War?