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Inanemancy ([ih-NAN-uh-man-see] | / ɪˈnæn ɪˌmæn si /)

Magic of the Void

As seen in
Somewhere along the way we all go a bit mad. So burn, let go and dive into the horror, because maybe it's the chaos which helps us find where we belong.
— Robert M. Drake
 
I cannot make you understand. I cannot make anyone understand what is happening inside me. I cannot even explain it to myself.
— Franz Kafka, The Metamorphosis
 
PHENOMENAL COSMIC POWER! Itty bitty living space.
— The Genie, Aladdin
 
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
— H.P. Lovecraft
  Inanemancy, or "magic of The Void," is difficult to define, but Literomancers know it when they see it. It defies the laws of known physics and metaphysics, yet obeys its own rules. It exists in the unknown, unfathomable, or empty spaces of reality. Often, it exists outside of reality as we know it entirely.  
To try and restrain Inanemancy by simple terms is to bind the unimaginable and the imagined and place them into the palm of your hand.
 
It's Lovecraftian bullshit. Enough said.


Manifestation

Some lunatics go in search of the secrets of Inanemancy. They are either disappointed, or find more than they bargained for. Most Inanemancers stumble into it, often by accident. Those who maintain enough coherence to explain their discoveries will usually caution people not to pursue it. The truth is that one cannot manipulate the frayed edges of reality without being at least a little unhinged. Most are a lot unhinged.   It appears that some kind of significant trauma is necessary to awaken Inanemancy's powers, accompanied by contact with Otherworldly things. An Inanemancer is distinctly changed from whatever they once were. Unlocking their powers from that transformative moment is usually a process of self-discovery and reaction to other traumas. Powers vary widely and are often linked to physical, as well as spiritual, transformations.   Alternatively, beings that are innately Otherworldly may also possess Inanemantic powers, such as Prince Galakrond's conjurations, like Boodles.   Most people associate Inanemancy with the Voidtouched, but it may also be present among Liminal beings such as cryptids. It seems likely that the powers of The Cosmic Kraken may also be a form of Inanemancy.   It is difficult for Inanemancers to conceal themselves, because many of the accompanying physical transformations — or existing Otherworldly features — are difficult to hide. Such features may include extra eyes, tentacles, maws of teeth, or fungi manifesting where they have no business manifesting. Blends of animal and human features, or simply an "Otherworldly" quality, may also be possible, such as Queen Sable's starlight glow in some of her forms.   Most Inanemancers present as if they were also neurodiverse, and it is something of a debate as to whether neurodiversity is necessary to open the door to Inanemancy, or if contact with the fringes of reality induces neurodiversity.  
And let's be honest... we're all a little mad here, too.
— Queen Sable Aradia, paraphrasing Alice in Wonderland
  Inanemancy is powerful. When reality itself is negotiable, magical potential is seemingly limitless. However, it is also characterized by truly daunting drawbacks. And while some literally earth-shattering effects are possible, more than one practitioner of Inanemancy has been destroyed by their hubris, some in recent memory.  
It's simple — filk around and find out. The Void will eat you.
— Princess Sunny
 
Inanemancy is potentially game-breaking in the wrong hands. In the Game of Tomes universe, access to it has been strictly controlled, and usually carries numerous drawbacks as a way of counterbalancing its potential. Always clear it with the Game Master before you choose to take this domain, and the Game Master reserves the right to impose whatever limitations they see fit if you do.
  Inanemancy in action is often horrifying to witness. It may be accompanied by the shifting of shadows, body horror, folds in space, distortions of time, shrieking or gibbering with no obvious source, mindbending visuals, sounds that make one's ears bleed, odd smells, blinding light, fire, and darkness.  
Again, it's just Lovecraftian bullshit!
— Princess Sunny


Inanemantic Law

snort
— Queen Sable
 
The laws of the Void are simple. There are none. All rules are meaningless. Life, death and taxes have no hold here. Gravity, the speed of light, and physics are mere suggestions. Only through a few avatars can pieces and parts of the Void be semi-tethered into a functional form of reality.
— Prinx Foxx
 
chuckling Okay, okay, I'll try.
— Queen Sable
 
The Law of Inanemancy
Nothing is impossible, but everything has its price.
  • Some of the Voiders perceive the Void as having its own sentience, and it doesn't like being messed with. They would describe messing with reality as having a "snapback" effect. The more you defy the rules of reality, the more likely you are to pay a heavy consequence.
  • It's a willful teenager with phenomenal cosmic power.
    — Princess Sunny
  • Others believe that when you push against reality, it naturally resists, falling under the principle of "every action has an equal and opposite reaction." They wouldn't necessarily attach an emotion to this effect, any more than they would to a law of physics. It's just the way reality works.
  • Yeah, the jury's out for me about the sentience thing. But you know, if you behave as though it has sentience, you usually get better results.
    — Queen Sable
    Corollary of Transmogrification "The Crowley Corollary"
    Reality is mutable. Magic is the process of directing the change.
  • Or, as Aleister Crowley famously said, "Magick is the science and art of causing change to occur in conformity with the Will."
  • Corollary of Subjective Reality "The Shakespeare Corollary"
    Reality is nothing more than a story being told. Change the story and you change reality.
  • Or, as the Bard famously said, "All the world's a stage, and all the men and women merely players."
  • Corollary of Consenus Reality "The Berger and Luckmann Corollary"
    Reality has rules because conscious minds agree upon those rules.
  • In their 1966 book, The Social Construction of Reality, sociologists Peter L. Berger and Thomas Luckmann proposed that what humans perceive as "reality" is actually a social construct, and these collective agreements create a shared framework known as consensus reality—a version of the world that people collectively agree to operate within. Inanemancy's take expands this to include physical as well as social/subjective reality.
  • Corollary of Possibility "The Schrödinger Corollary"
    Every possibility exists before reality is crystalized. This means that every possibility still exists.
  • Illustrated through the "Schrödinger's Cat" thought experiment. At the quantum level, is matter a wave or a particle? It will behave according to either rule depending on how it is observed.
  • Corollary of Oppositional Defiance "The Adam Corollary"
    It is possible to reject reality and refuse to conform to it.
  • Or, as originally said in the B-movie The Dungeonmaster and popularized by Adam Savage, "I reject your reality and substitute my own."
  • Corollary of Consequences "The Chaos Corollary"
    Changing reality requires opening the door to chaos, and therefore, changes will not be entirely under your control.
     

    Areas and Types

    The Voiders, who are currently the most prominent Inanemancers, tend to think of their powers in terms of how they relate to the "layers of the Void" that they most interact with. However, there are numerous overlaps. Just because a power is classified under a particular "layer" does not mean that other Inanemancers cannot use it. After all, reality is negotiable.  

    Literomancy Levels

    Minimum level needed is listed before the ability/spell. Variations are listed below.


    SymbolLevel + Description
    Beginner: Anyone may learn this ability.
    Similar to a cantrip or low level spell.
    Advanced : Achieved after study and practice.
    If the mage is from outside the originating House or group of this magic type, they need to train under a Master of this magic school from the originating House or group. (If the power is shared between Literomantic schools, the Literomancer trains under one of the appropriate House's/Group's Masters for that area.)
    In other words, please talk with the House or group that is known for that type of magic.
    Master: Achieved after considerable study and practice, usually after tutelage under a Master.
    A Master may be a member of another House or group.
    Reserved: Epic level aspect, reserved ability.
    This is usually reserved for an individual player, House, or group.
    Inanemancy Sharing Key
    Minimum level needed is listed before the ability/spell. Variations are listed below.  
  • shared with Cosmomancy
  • shared with Aquamancy
  • shared with Technomancy
  • shared with Versomancy
  • Exceptions and shared magic domains are noted.
  •  

    The Umbra

    The Umbra is the space between realities, the Liminal area where what is, what could be, and what is no longer, are interchangeable.  
    Incomprehensible Appearance
    The Inanemancer floods their body with some of the incomprehensible nature of the Void. Sentient minds "reject" this effect. While this does not actually change the Inanemancer's appearance, nor make them invisible, it means that they are consciously ignored, and impossible to describe after being seen.
  • Cameras will also fail to capture their image, usually by glitching out. Using this ability has a cost, in that some important electronic or electromagnetic device almost always fails around the Inanemancer afterwards, usually at the most inconvenient time.

  • Pathforging
    The Inanemancer can shift the location of physical spaces. Usually this is in the form of slight alterations that cause confusion to anyone trying to navigate a shifted space; perhaps a landmark has moved slightly in relation to another landmark. Note that some specific effects of the Smoke school of Versomancy would be other examples of uses of this ability, such as The Long Way Round and Missing Step.
    I thought for sure The Bunnycomb was this way...
    — A visitor to The Warren
  • Masters can relocate entire cities with the support of a literomantic ritual and a lot of collective effort. Further, they can manage this without causing floods, earthquakes, or other natural disasters. This is the nature of the magic that powered The Penwall Ritual.
  • Boodles Sus

    meles_boodles_sus

    Sekrits!
    It is rumoured that someone tried moving an entire city into the Void in recent memory... and it is rumoured that this led to the disappearance of The Missing. The Voiders cite this as one example of acts of hubris causing disaster when dealing with the powers of the Void.

    Fluent in Gibberish
    The Inanemancer can comprehend the incomprehensible, and they recognize bullsh*t when they see it. They can understand garbled communication from the insane and the non-verbal. Further, they can see through effects meant to confuse the mind or confound the senses, such as many forms of illusion magic, or "altered states of consciousness."
    snicker That's because we spend so much time in altered states of consciousness.
    — Prince Galakrond

    Living Cartoon
    For a short period of time, the Inanemancer can ignore the laws of physics, as long as they are acting consistently within a trope. The most common use of this power seems to be emulating humourous Saturday morning cartoons (ie. walking over cliffs without falling, being hit with anvils to no lasting harm, reinflating oneself, etc.) but may also fall within other tropes in animated genres (ie. anime tentacles). Violating the trope risks the consequences of reality coming home to roost... but often, the Inanemancers who invoke this power find themselves stuck in said tropes, possibly for much longer than intended.
    It's impossible to be taken seriously when you sound like Bugs Bunny.
    — Queen Sable
     

    The Dream Scape

    The Dream Scape is the place where ideas are spawned out of raw chaos. Humans and other sentients routinely visit this place when they dream or daydream.  
    by arusyak-images
    Enter Sandman
    The Inanemancer can cause the living to fall asleep, sometimes even during extreme situations. This is usually accomplished through a physical agent (ie. Mykola Lapin-Void's sleep dust). The drawback of this is that sometimes "friendly fire, ain't," as Princess Mykola and her father, Erin Righ, discovered during the Battle of the Tunnels.
  • Beginners can cause uncontrollable drowsiness and yawning, effectively creating a distraction and impairing quick-thinking.
  • Advanced practitioners can cause a person to fall asleep in even high-stress situations.
  • Masters can cause a person to fall asleep even in life-threatening situations.
  • Uniquely (at last thus far,) Mykola Lapin-Void's sleep dust will cause Zombies, who cannot sleep, to have intense, often disturbing hallucinations that effectively incapacitate their ability to function for a limited period of time. This is true even of zombies that show no other sign of independent thought or will.

  • Dream Shaping
    The Inanemancer can shift the course of a person's dreams. This can either be used positively (perhaps helping someone to confront their fears and traumas in their dreams) or negatively (by enhancing nightmares to embrace a person's deepest fears.) Note that said person must already be asleep to be affected by this power, and it requires the ongoing focus of the Inanemancer, who is effectively also asleep while this is going on — meaning they cannot defend themselves or react to their environment without "waking up." (Shared with Versomancy )

    Dream Warrior (also called "Princess Luna")
    The Inanemancer can enter another person's dreams and fight their nightmares face-to-face. Sometimes this takes the form of confronting "ghosts of the past" (ie. the memory of an attacker or abuser). Others, the nightmare is given a symbolic form that the Inanemancer must confront (ie. an animated smouldering coal to represent anger; a ball of mist and lightning to represent anxiety.) The dreamer may also participate in the combat, and this can have dramatic positive effects on their mental health. Of course, just as with Dream Shaping, the dreamer and the Inanemancer must already be asleep, and there is no guarantee they will win the fight. (Shared with Versomancy.)
  • Sufficiently advanced practitioners may take others into the dream with them through a collective ritual, who may also aid in the fight.
  • Somnolent Sense
    The Inanemancer can sense people who suffer from sleep disorders. If they know that person well, they can even identify them by their "sleep aura." This was demonstrated in the Battle of the Tunnels when Princess Mykola recognized Prince Galakrond's aura by the "feel" of his insomnia.
     
    There are numerous powers in the Reverie school of Versomancy that cross over into the Dream Scape, including: Goodnight Moon, Shared Sky, The Interpreter, The Understudy's Dream, Dream Geography, and The Long Dream. Most of these can be thought of as more specific, tailored effects that fall within the broad scope of Princess Myko's Dream powers. Whether they are more a part of Versomancy than Inanemancy, or the other way around, is anyone's guess. Rather than recount them all here, and repeat what others have already more effectively written, see Versomancy
     

    The Firmament

    The Firmament is the place where chaos is spun into reality. It is sometimes thought of as the womb of creation by those who have interacted with it.  
    Celestial scene glittering in an eye
    Voidtouched by Vic_B
    Fiver's Insight
    The Inanemancer gains glimpses of the future, or other things they could not otherwise know. This might take the form of "gut feelings" or full-on visions of things to come. This power, however, is notoriously fickle. Sometimes only part of the sought-after information is received, or sometimes, it just doesn't work at all. Often, feelings and visions come without warning or request. (Shared with Aquamancy)
  • "I have a bad feeling about this." Often masquerades as neurodiverse pattern recognition.
  • Advanced practitioners can give extremely accurate divination readings through Tarot cards or similar tools.
  • Masters often dream of future events or get clear visions of the consequences of a decision. They may also dream of things happening at great distances to themselves, and usually know when someone they care about has been hurt or has died.
  • It is said that through some advanced, often dangerous, practices or artifacts, the Inanemancer may get direct, detailed answers to questions they ask.
  • The potential to break the game here should be obvious. Always consult with the Game Master on the use of this power. More often, it will display itself in the GoTverse as a plot device than a way for a player to circumvent the plot. The Game Master reserves the right to limit results, or say outright that it just doesn't work.

    Immutability
    The Void is nothing if not change. Most who have been touched by it have had their thoughts, identities, even bodies, warped beyond recognition. This gives them powerful resistance to things that would threaten their hard-won sense of self.
  • Beginners have a certain essential "stubbornness" that makes them strongly resistant to mind-manipulating or emotionally manipulating magic that would violate their essential natures.
  • Advanced practitioners (if one can use this term for a person who discovers this almost by accident) can resist magic that toys with their emotions. Even if they are successfully manipulated in the beginning, they can usually recognize it early, and choose to act in ways that are more aligned with their essential natures and values.
  • Masters can resist powerfully upsetting shifts that make one question their sense of self, such as forced shapeshifting. At this level, Inanemancers also develop immunities to most of the powers of other Inanemancers.
  • It is said that some Inanemancers can even resist the driving hunger of undeath for limited periods of time.
  • So Why is Mental Health a Problem for the Voiders, Then?
    Inanemancers are naturally a bit unstable, because their powers come through trauma, and because they do not see reality the way others see it. A clever literomancer can use subtle manipulation to drive an Inanemancer to act in ways that are congruent with their essential natures, even if those ways lean to destructive acts. Further, sometimes they simply have breaks with reality spurred by related mental health catalysts. It is therefore even more important for Inanemancers to manage their personal mental health than it might be for others.

    A universe in a human silhouette
    Voidtouched by Trandoshan
    Overcharging
    The potential of the eternal nothing is infinite. An Inanemancer can harness a small part of that potential to give a sort of "cosmic booster shot" to any of their existing powers, making them more effective than they otherwise would be for brief periods. The longer an Inanemancer spends "charging up" in the Void, the greater the power boost — and the greater the peril of Magic Drain when they finally crash out. While the most (in)famous use of this power was Queen Sable's effort to bolster her abilities following magic drain in The Third Word War, Prinx Tempest also used it during 3WW prior to the Battle of Mount Mitchell, and Princess Sunny often uses it in limited doses to bolster her Vivimantic healing powers. Consequences of overuse can be severe.
    SABLE! Those empty husks we found in the Labyrinth... what are you doing?!
    — Princess Sunny during 3WW

    Kintsugi
    "There is a crack in everything, that's how the light gets in." Through being broken, the Inanemancer gains resilience which can then help make others whole. A common metaphor in trauma therapy, like the Japanese art of kintsugi pottery, when something is broken, instead of being discarded, or instead of trying to hide the cracks, the cracks are highlighted with resin and gold to draw attention to them, creating a whole new type of beauty, and even making the piece stronger than it was before. The Inanemancer, through patience, kind words, empathy, and the wisdom of having been broken themself, can help put someone else's broken spirit back together. (Shared with Versomancy.)
    This power requires active cooperation and roleplay if it is going to be used on player characters. Emotional healing cannot be forced IRL, and it can't be forced on a character, either.
     

    The Labyrinth

    The Labyrinth is the layer that is thought of as the heart of the Void. It is the place where all realities, and all pathways, are possible at once, but nothing is yet realized.  
    A woman on a seashore with the tide out, conjuring a glowing bubble of magic ringed in sparks
    Princess Sunny conjuring a Void rift by Pixabay
    Void Rift (also called "Void Portal")
    The Inanemancer can teleport. This is accomplished by making a tiny wormhole through spacetime, piercing reality at right angles. This is the essential power that allows the Voidtouched to enter the Void.
  • A beginner can only teleport themself and what they are wearing or carrying.
  • Advanced practitioners can pull other things (or beings) through the same wormhole.
  • Masters can create larger portals and sustain them for longer periods.
  • Rare Inanemancers can effectively create mobile Transcontinental Portals and sustain them for hours, if not days, though this is extremely taxing and risk of magic drain is high.

  • Walking the Void Paths "Fractal Thinking"
    The Inanemancer can glean information about the many possibilities that might extend from a single incident or moment in time by spending time in the Void, walking the paths of the Labyrinth. While this has no obvious effect, it does make Inanemancers with this power incredibly good at lateral thinking. This enables them to make complex risk assessments in a flash of intuition, and grasp potential consequences of even minor actions in ways that most people simply cannot. It is generally accepted that this ability contributes to Queen Sable's recognized strategic acumen.
    Yeah, but try to explain this to someone when you're trying to tell them why they shouldn't do something.
    — Queen Sable

    A disturbing creature with a moth and oversized teeth as a face
    Moth Demon by Geralt
    Body Manipulation
    The Inanemancer can do things with their bodies that no bodies ought to be able to do. In the past, this has included: releasing Void Polypore spores with specific effects, grappling with tentacles, opening a giant maw to be larger than one's own body, turning into living fire, etc. This power comes with a heavy price, however — changes to one's physiology that are not entirely under one's control, and distinctly inhuman, connected to the manifested ability. For example, Prince Galakrond grows an active colony of mushrooms, and multiple eyes, on his body, Princess Sunny has tentacles and a maw in the middle of her back that began in her bunny form but is now part of all forms, Prince Jean's ears randomly burst into flame, etc.

    Sarlacc Maw
    The Inanemancer is capable of opening a giant maw in their body and devouring anything they can put in it, regardless of size or composition. This can likely be viewed as an advanced variant of Body Manipulation, with the caveat that absolutely anything can be devoured with no harm to the Inanemancer — from elephants they are too small to swallow, to toxic waste or a nuclear reactor's core.

    A field of galaxies and nebulae in a close-up view of an eye
    Voidtouched in the Star-Womb by 7546285
    Gazing into the Abyss
    If the Inanemancer can meet someone's eyes, they can show them the unfathomable depths and darkness of the Void. This is only a split second glimpse, but it assaults the target's mind with a full awareness of incomprehensible nothingness and the fathoms of eternity. Most Inanemancers do not do this, because the effects are unpredictable and potentially deeply traumatizing.
    Don't do this to player characters unless it is an intended plot device.
     

    The Overflow

    The Overflow is the place where realities go to die. Things that once were end up here to be recycled.  
    Tang Portal
    The Inanemancer can create a portal that not only pierces space, but also, realities.
  • The Inanemancer can step into and out of parallel realities that are very similar to their own. Very small changes will be noticed here, such as shifts in the names of popular brands or major literary characters. Alternatively, they may walk through the Liminal spaces between realities or planes of reality, such as the Mists. Prinx Tempest routinely used this power to steal cups of coffee from other versions of themself in realities where literomancy did not exist, or sent messages through pinprick portals.
  • Masters may step into realities with significant differences in history or laws of physics, such as the 1337 Speak Reality or the Beach Reality (in which interstellar travel was discovered long ago and it appears Humans no longer exist.) At this level, if they can protect others from natural hazards of such travel, such as madness from Void exposure or radiation from their portal, they can take others with them.
  • Thus far, one, or possibly two, Inanemancers have been known to be able to open portals to vastly different realities, such as The Cupcake Reality, where physics, history, and the basic rules of the reality's structure are outright alien to the Tomeverse. One Inanemancer was also able to open enormous portals and, with great effort and support, move thousands of people through them. However, this is the ability that made the evacuation of the 1337 Speak Reality in Operation GTFO possible, and it cost Prinx Tempest their life. It is believed that since Prince Jean has inherited the powers of The Overflow that he will be able to do the same, given time.
  • Yeah... but don't.
    — Queen Sable

    Entropic Immunity
    The Inanemancer gains immunity to entropic forces for a short period of time. This includes the forces of aging and decay. This is not enough immunity to bestow immortality, but might lead to surprisingly extended lifespans. Also, it can temporarily make the Inanemancer immune to radiation poisoning.
     

    The Netherlayers

    The Netherlayers are reality's garbage dump. Things that do not fit within reality's current paradigm, but cannot otherwise be destroyed or recycled, end up here.  
    Eldritch Speech
    The Inanemancer comprehends Eldritch Speech. This ancient tongue predates current reality, and can cause ripples in the fabric of spacetime just by uttering it. Most "normal" beings exposed to it experience negative effects based on their level of exposure, but using it is necessary to evoke some of Inanemancy's more powerful effects and helps to control some of the more dangerous and powerful beings that an Inanemancer can summon.
  • A Beginner can comprehend the gist of eldritch speech, but can't use it. They are also immune to its negative effects when it is spoken in their proximity.
  • An Advanced practitioner can understand most of what is being said, and can use a few words themself, such as asking where the bathroom is. Their speech is sufficiently Otherworldly that those who hear it may suffer nausea, may feel repelled, or experience other negative, mildly distracting effects.
  • A Master is conversational, and can make ears bleed or cause temporary incapacitation by their use of the tongue.
  • A very few Inanemancers are fluent in the eldritch speech, and they can cause madness or other extended forms of incapacitation if they are not careful.

  • Entropic Field "The Hex Effect"
    Bad luck afflicts the Inanemancer's foes. While this can be convenient, and truly dangerous to the Inanemancer's enemies, especially at higher levels, it comes with a price. The Inanemancer must "discharge" a similar run of bad luck either before or after the use of this power in order to balance the scales, and waiting too long after using it will cause reality to assign its own. Wise Inanemancers will lose dramatically at cards or repeatedly botch their RPG dice rolls. Less wise Inanemancers will find themselves tripping over nothing, souring milk, or causing droughts. Extremely unwise Inanemancers might be randomly struck by lightning or a bus.
  • Beginners can cause their enemies to have extremely unlucky poker games or trip over cracks in the sidewalk.
  • The foes of Advanced practitioners often find they have loaded their firearms with the most defective ammunition in the stockpile, or random static discharges cause their computers to fail at inconvenient moments. Or perhaps they will drop their expensive smartphone into the toilet when the cat knocks it off the sink.
  • Opponents of a Master would likely fall off the curb after tripping over that crack in the sidewalk, and twist or break their ankle in the bargain. Or they might drop their sword and reach out to catch it by the blade. Or, less destructively from a physical point of view, they might accidentally launder the winning lottery ticket that was in their jacket pocket.
  • When accompanied by the effects of Living Cartoon, it would probably be hilarious for a crane to break just as someone were walking under it, dropping a piano on their head. Most likely, however, the effects are considerably less amusing.
  • Note that the Inanemancer must be within physical proximity of their target to inflict the bad luck. This must be intentionally activated — it is not a reactive effect. Further, it will simply have no effect if the target, or targets, do not intend harm to the Inanemancer — meaning that they must be intending to engage in an act that the Inanemancer would find harmful (so acts that violate free will would also fall under this umbrella.)
  • For obvious reasons, this power is best inflicted on NPCs. Player characters must be willing to cooperate, which requires discussion and likely, negotiation.

    A woman summoning a demonic creature
    Dark Arts - A woman calls on a creature of the Netherlayers by Waldkunst
    Summon Void Elemental
    Summons an elemental creature from the Void, such as the creatures Prince Galakrond refers to as "Void demons" or "chthonics," or possibly starwalkers, such as those who inhabit Stairway to Heaven. The caster must be able to convince the elemental to do their bidding. Requires excellent negotiation skills, patience, and empathy to keep the stubborn elemental from returning to its home. An advanced user may summon a small to medium elemental of average strength.
  • A Master may summon a more powerful elemental.
  • For more information, see Elemental Summoning

  • Conjurations
    The Inanemancer can summon spirits from the Void to serve their wishes. This relationship lasts for extended periods, unlike summoning an elemental, and is usually sealed by some sort of contract, taboo, or sacrifice (ie. "a year and a day," forbidden to cut one's hair or nails, exchanging one's firstborn child, etc.) Further, some Conjured beings require regular "feeding" to stay in the world for extended periods, which often consists of such things as mold, fear, or the Inanemancer's own blood.
     

    All Layers

    Weirdness Magnet
    Weird sh*t happens to Inanemancers. They often end up in improbable situations, and the phrase that is probably best used to describe this ability is "what are the odds?" While this brings numerous inconveniences, it also works in the Inanemancer's favour, in that they have a knack for improbable escapes, unlikely disaster avoidance, and somehow surviving against all odds.
     
    The above is only a sampling of Inanemancy's possiblities. New discoveries from Inanemancers will be added as they are discovered — presuming they are fit for sane people. Those who are interested may also risk consulting ancient grimoires, or Prince Galakrond's Book of Necrosis, if maintaining one's sanity is not of particular concern.
       

    Known Variants

    Cosmomancers and Versomancers
    There are some significant overlaps between these domains and Inanemancy, but little overlap between each other. Umbra and Dream Scape powers are the most likely to overlap with Versomancy. This might be because Princess Mykola and Prinx Foxx are also Versomancers, and have shared what they can of what they know.
    Aquamancers
    Many of the powers of the Deep seem to have some overlap with Inanemancy.
    Teleportation
    Technomancers, Geomancers, and Aquamancers have abilities that allow them to create various versions of stationary teleportation portals. Personal teleportation is more rare. Cosmomancers can also teleport, and some of the abilities of Versomancy, which allows travel through the Mists, look a lot like teleportation, especially Step Through the Looking-Glass.
    Elemental Summoning
    Most domains can summon elementals that relate to that domain specifically, and Inanemancy is no exception. However, the "extended contracts" of Conjurations appear to be almost unique.
    mutter mutter Fae magic cough
    Incomprehensible Appearance
    There are other powers that exist that allow literomancers to avoid being seen, or avoid being seen by cameras, but they are accomplished by different mechanisms and usually don't go together. Queen Sable's "SEP Field" applies a similar effect to objects or areas, but this requires the conscious writing of a literomantic spell, and does not appear to be a power she can just "will" to happen. Senna Nightshade built three technomantic suits of body armour that bend light to be effectively invisible.
    Fiver's Insight
    Aquamancers have some similar psychic abilities, but the mechanics and specifics tend to work differently.
    Immutability
    Versomancy, which is concerned with Truth as one of its Areas and Types, has related abilities.
    Weirdness Magnet
    Vivimancy has some overlaps with El-Ahrairah's Luck. It should be noted that at least two, possibly three, of the Voiders possess both abilities.
     

    History

    Folklore is rife with tales of sinister witches who have exchanged their immortal souls for power, who sour milk, make clocks run backwards, cause infertility and droughts, and feed their familiars their own blood. Inanemancers are to blame for those tales.   Occult lore speaks of numerous madmen who pursued ancient and forbidden knowledge, who found what they were seeking, but lost their minds or souls in the process. Inanemancers are to blame for those tales, too.   Not that things actually work the way that the tales claim they do. Like for example, the state of the soul. No Inanemancer knows anything that would prove or disprove the existence of an immortal soul. Nor has any Inanemancer ever seen Lucifer or any other legendary demon... that they can confirm.  
    Look, there's a lot of Void creatures who like to mess with us, especially in the Netherlayers. They might call themselves by names that freak us out... but I have yet to see any evidence that they are, in fact, the beings they often claim they are.
    — Queen Sable
      But the truth is, there have been at least as many Inanemancers with sinister intent as there have been with benevolent aims. Beings who want power often want to exercise that power over others, and there is a lot of potential power to be gained through Inanemancy. The risks often don't occur to those who seek that sort of power, and for those who do consider them... well, losing a piece of one's humanity is often not seen as a drawback.   However, sometimes, a person who has suffered at the hands of the world is embraced by the Void. They don't necessarily seek that sort of power... but they need it, and it finds them. So the powers of Inanemancy are often the purview of the lost, lonely, and abandoned, just as much as they are of malevolent sociopaths. And the two are often confused, because the average person often has no idea which one they are dealing with. As a result, Inanemancers probably suffered at the hands of the Inquisition, and related movements, far more than any other sort of literomancer — whether they deserved it or not.  

    House Mollusca and the Cosmic Kraken

    It is possible that Inanemancy, however, is every bit as ancient as the mad sorcerers of folklore claimed. There are multiple indications that House Mollusca has had dealings with Inanemancy for millennia, and this may the reason they have traditionally been so secretive and insular. After all, it is said that Cthulhu sleeps beneath the sea. The powers that are attributed to the Cosmic Kraken may be Inanemancy, and there may be a Void Rift in Zafforza Trench. Indeed, the need to guard the world from this rift may be why the Cosmic Kraken built their home there. It is even possible that the appearance of the rift may have been connected to the destruction of the Atlantean civilization, and have left behind the ruins that have been reclaimed as Zafforza City in recent years.   See the sidebar: Extraplanar or Extraterrestrial?  

    H.P. Lovecraft

    Much of the nature of Inanemancy seems directly drawn from the work of H.P. Lovecraft, who wrote numerous stories about existential horror and "things that should not be." Other writers of the time also wrote about similar things in what is now generally recognized as a shared universe. Was Lovecraft an Inanemancer? There is no way to prove it one way or the other, but Inanemancers believe he was.  

    Modern Times: Voiders Anonymous

    In the modern Literomantic Age, it was Princess Sunny, Prince Galakrond, and the "Missing Voider" who brought Inanemancy into the public consciousness. They started a webcast show about their mutual experiences in the Void, partially as a kind of "Literomancer Pride" movement.   Initially, the public embraced them, and they quickly gained a fanbase who called themselves "A-Voiders." But almost as quickly, partially motivated by a lawsuit in which Queen Sable was one of the plaintiffs, various media figures launched a smear campaign against Voiders Anonymous. Public opinion of Inanemancers was not helped when Prince Galakrond became one of the two Night Monarchs of the Third Word War.   It was WriterGreg who put an end to the attempt to cancel the Voiders. He publicly lambasted the network on air in defense of Queen Sable and the Voiders, called out the GOT News Network for their conflict of interest, and quit his job on the spot. When it came out that the GOT Network was working closely with The Company, who were the first corporation to be officially charged with crimes against humanity in the International Criminal Court, their stock values tanked, their viewership declined, and the corporation folded.   Near the end of the Third Word War, "the Missing Voider" did something that "angered" the Void... or, something that was such a strain on the current reality's paradigm that the "snapback" was lethal. Many literomancers simply disappeared, as though wiped out of existence. While there are echoes of their presence, anything that might indicate any identifying detail is gone. Names were wiped out of books, images and voices blurred on recordings, and people remember speaking to people they can no longer remember anything about, even if they remember part of the conversation or even if that person was a family member or friend. This included an entire literomantic House. These people who no longer exist are known as The Missing.   People stopped attacking the Voiders publicly, but those who had any inkling of what had happened simply avoided them.   That changed when Prinx Tempest decided to evacuate the 1337 Speak Reality before it was destroyed. The Voiders decided to support them, and House Lapin and House Meles put their full resources behind the effort, quickly joined by most of the other literomantic Houses. Perhaps because of the losses of the Missing and the Third Word War, the public quickly got behind the effort. However, keeping such a large portal open for as long as they did cost Prinx Tempest their life, and almost destroyed Queen Sable as well.   Since then, the Voiders have been relatively quiet. The public, in general, has come to view the Inanemancers in the same way they view any other literomancer — which is to say, they are regarded somewhat warily, since they are, like any other literomancer, potentially dangerous. However, they are also known to be essentially "human," with all the merits and flaws of anyone else, with the same potential for heroism and benevolence, as well as stupidity and malevolence. For the most part, the Voiders have been on the right side, putting themselves and their bodies between humanity and supernatural threats, just like any other Tome Knight... and the public knows it.
    WIP
    This article is a work in progress, and may be subject to changes.
    Streamer
    This article is part of a series related to streaming the Game of Tomes. For more information, see Streaming Game of Tomes.
    Missing
    Status: Location Unknown
    Deceased
    Status: Deceased Character
    Retired
    Status: Retired Character or Article

    House Meles

    Meles Minor House Crest by Shyredfox

    House Ailurus

    House Ailurus
    by Moonflower

    House Avis

    House Avis by Misades

    House Chiroptera

    House Chiroptera by Dani Adventures

    House Lapin

    A salmon pink banner with a white rabbit head in the center. Text:
    House Lapin by Dani Adventures

    House Mollusca

    House Mollusca by Dani Adventures

    House Sauropoda

    House Sauropoda by DaniAdventures/ShyRedFox

    Undead Horde

    Undead Horde by Dani Adventures

    Awards and Honors

    Gold and grey logo with book and text
    A badge or medal of a book - the Iron Tome - on a navy background. Text:
    Defender of the Realm by Misades
    A shining gold medal with a silver ribbon, showing a design of a laurel wreath with stars overhead. Text: Warden of the Risen Shore, and in a circle beneath, July 2025
    Warden of the Risen Shore medal by ShyRedFox

    Navigation

    A messy counterclockwise black spiral
    Inanemancy symbol by Canva (SA)
    Symbol
    A counterclockwise, messy spiral, representing the spiralling Labyrinth and the incomprehensible cosmic mysteries of the Void. Usually shown in dark shades of grey or black.
    Five people teleporting into a hallway, covered in black goo
    The Voiders returning to the Warren after a battle with the Void Nuggies by HeroForge/Tempest Kwake
     
    A cartoon, 3 panels. 1st panel: woman looking into a black hole. Text:
    The Abyss Stared Back by Tom Gauld
    Type
    Metaphysical, Arcane

    Known users

    The Voiders

    Princess Sunny
    Princess Sunny is widely acknowledged as the "pioneer" of Inanemancy in modern times. Her associated "layer" of the Void is the Labyrinth. Her tentacles have been a known feature from The First Word War, making her Body Manipulation abilities obvious, and her nickname among other Voiders, especially her sister, is "Sarlacc," which became the name of the Sarlacc Maw power. Other abilities she has displayed include Overcharging, Void Rift, Walking the Void Paths, Gazing into the Abyss, and Eldritch Speech. She likely also possesses Fiver's Insight, Immutability, and Weirdness Magnet.
    Prince Galakrond
    Probably the most infamous of the Voiders, Prince Galakrond is most closely associated with The Netherlayers. His best known ability is as a summoner of Void creatures, elementals, and Conjurations. He has also demonstrated the repeated use of Body Manipulation, Void Rift, and Eldritch Speech. While this is not well known, he has used Incomprehensible Appearance. There is also strong evidence that he possesses Entropic Field and Weirdness Magnet.
    Prinx Tempest (deceased)
    Prinx Tempest was most strongly associated with The Overflow, and is widely recognized as a hero for their use of their Tang Portal to evacuate the 1337 Speak Reality during Operation GTFO. According to their siblings, they also used Overcharging, Void Rift, Body Manipulation (as living fire,) and Entropic Immunity. They also believe Tempest likely possessed Pathforging, Living Cartoon, Fluent in Gibberish, and Weirdness Magnet.
    Queen Sable
    The Bunny Queen's Inanemancy tends to be a bit less overtly "Voidy" than that of her son and siblings. If one didn't know better, one might not even think she was a Voider at all. It was believed for years that her healing powers were connected to her association with The Firmament, but she now believes them to be Vivimancy, possibly enhanced by Overcharging, which she demonstrably also possesses... although whether or not the Void could be a source of Vivimantic powers remains an unanswered question. Other powers she has exhibited include Living Cartoon, Fiver's Insight, Immutability, Void Rift, Walking the Void Paths, Kintsugi, Eldritch Speech, and, although it is not well known, Incomprehensible Appearance. She is also believed to possess Fluent in Gibberish, Weirdness Magnet, and Entropic Immunity, and she may also possess Pathforging, since she was involved in the Penwall Ritual.
    Princess Mykola Lapin-Void
    Princess Myko is most strongly associated with the Dream Scape, about which precious little is known. She has demonstrated numerous related powers, including Enter Sandman, Dream Shaping, Dream Warrior, and Somnolent Sense. She also possesses Void Rift, and likely possesses Immutability and Weirdness Magnet. It is almost certain that she can also use Pathforging, since she led the Penwall Ritual.
    Prince Jean
    Only recently a Voider, Prince Jean is apparently heir to the powers of the Overflow. However, most of his accompanying powers remain unclear. He can clearly now use Void Rift and Body Manipulation (since his ears routinely light on fire,) but there is little clear evidence of which other powers, if any, he might possess — although his mother and his aunt believe he possesses Fluent in Gibberish, Immutablity, and Weirdness Magnet.
    Prinx Foxx
    The newest of the Voiders, Foxx is most closely associated with the Umbra, which was only recently given its name. They have displayed all the associated powers, including Incomprehensible Appearance, Pathforging, Fluent in Gibberish, and Living Cartoon. They must also have the ability to create a Void Rift, since they can enter the Void. If they have any other Inanemancy powers, they remain unknown, although Weirdness Magnet seems likely.
    Princess Luna & Duke Uri
    The youngest members of The Woodlander Royal Family were born Voidtouched. Both of them have demonstrated the Void Rift ability, which is how Prince Jean ended up becoming a Voider in the first place. The young Princess has traits that resemble those of her mother, and the young Duke has traits that are reminescent of his Zaza, so while they have yet to display any other Inanemancy, it is assumed that they will in time.

    Others

    Akui - The Okamiden
    One of two Night Monarchs who recently invaded the Tomeverse from another reality, "the White Wolf" was demonstrably an Inanemancer. He could create a Void Rift, since he was encountered in the Void by the Voiders. He can also be assumed to have had some version of Tang Portal, since the two Night Monarchs came from another reality, and it is likely Akui was the catalyst. Other powers remain unknown.
    Anassa JaySeaBoom
    Whether she gets her powers from the Void, or something distant and extraterrestrial, the current Cosmic Kraken revealed powers that would be associated with Inanemancy during The Trope Plague. She was witnessed in a form that resembled tales of Cthulhu, and uttered Eldritch Speech. It is possible this was unique to the Plague, but prior to The Battle of Crystal Song, she also demonstrated Fluent in Gibberish when she saw through the illusion that concealed the corrupted Glitter that affected Queen Sable. And she has displayed a kind of "invisibility" power on a few occasions that might be a form of Incomprehensible Appearance. Is the Cosmic Kraken an Inanemancer by definition?
    Coffee Quills
    Begging the question above, it is possible Cosmic Kraken Coffee Quills was also an Inanemancer.
    Possible, my ass. Coffee told me once that her little brother Cthulhu was the troublemaker of the family. And she said it so casually. What I can tell you is that I watched her in kraken form bitch-slap something that looked to me like Cthulhu all around the underground lake at the Battle of the Warren and telling him to go home. I think there's a lot more going on there than most Molluscans would have us believe.
    — Queen Sable
    Cheetya Ironfist
    While he has yet to exhibit any obvious Inanemancy powers, the Owsla Lieutenant has spent more time than any other member of the Owsla in the Void, and Queen Sable believes it's beginning to have notable effects. Possible powers he might have exhibited include Weirdness Magnet, Body Manipulation (merging with technological elements,) and Living Cartoon.
    And he's as crazy as we are, which says a lot.
    — Queen Sable

    Extraplanar or Extraterrestrial?

    It isn't only the Voiders who have displayed powers and traits associated with Inanemancy. House Mollusca, particularly the Cosmic Kraken, has shared in some of these Inanemantic elements.   Scion Striker, upon being granted the powers of a Cosmic Kraken before he was mature enough to handle them, found that time and space were no longer fixed for him, and he repeatedly found he could not tell when or where he actually was. The burden effectively shattered his mind, and he was forced to retire from mortal society. He remains on guard at the deep rift in Zafforza Trench, under the care of Daciana Grey, his loyal Bodyguard.   The deep rift in question has traits that the Voiders believe are strongly indicative of a Void rift. It is incredibly dark, and creatures emerge with extra eyes, teeth and tentacles. Monsters from the rift have worked their way into the world's estuaries in the recent past.   It is understood by Aquamancers that "the Deep" is a place of mystery, secrets, and forbidden knowledge, and some of the known powers they associate with the Deep have a lot of crossover with Inanemancy.   And of course, Lovecraft's tales of the "Deep Ones" of Innsmouth and Cthulhu sleeping beneath the sea raise obvious questions.   However, the vague hints of information that have leaked out of Mollusca over the past several years have not spoken of the Void. Instead, they speak of the Cosmic Kraken's powers as having originated "beyond the stars." Associated Atlantean technology, which is only now being rediscovered, suggest some extraterrestrial origin.   Are the Cosmic Krakens, and the Molluscans by extension, descendants of extraterrestrial beings who came from outer space? Or do they have their origins from what others call the Void?   And more importantly, since there is a clear association with the Void and Deep Space... is there any difference?
     
    A warped landscape being twisted into a black hole
    Void rift at McMurdo Station warping the walls (image provided by the Houndstooth Company) by Pawel Czerwinski (Unsplash)
    A multi-eyed pterodactyl creature in a starscape
    Pteradactyl Chthonic by JCoope12
    An occult book on a stand in a ritual room with skulls, with a warped cosmic scene in the window
    The Book of Necrosis by Rachaelmarie / Placidplace
    by Shyredfox + Moonflower
    A dark angel with cosmic weirdness
    Fallen Angel by V_M
    An enormous kraken tentacle rising out of the sea
    A rare photo of Coffee Quills at full size (circa 1970) by Memory Catcher
    A demonic looking goblin
    An imp or servitor demon by TheDigitalArtist
    A universe warped by gravitational wells
    Paths of the Labyrinth leading to the Netherlayers by Placidplace
    Single-eyed monsters with radial tentacles
    Lovecraftian Chthonic Creatures by Fz_3d
    Asteroids in a field, with a pink and purple blast from a pulsar behind
    Demonic Spawning Rocks of the Pit by Gam-Ol
    A shiny black apple with starry white spots on its surface
    Void Apple by Canva (SA)
    A black hole warping streaks of rainbow light
    Void rift in the Warren, displaying the "bending light" effect by Sufyan (Unsplash)
     
    The Void
    Geographic Location | Oct 3, 2026
    The Cosmic Kraken
    Rank/Title | Oct 3, 2026


    Cover image: Inanemancy by Canva (SA)

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